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addhook("flagtake","ftake") function ftake (id,team) 	if player(id,"team")==1 then 		bflag=image("gfx/weapons/blueflag.bmp<m>" ,20,380,2) 	else 		rflag=image("gfx/weapons/redflag.bmp<m>" ,50,380,2) 	end end addhook("flagcapture","fcap") function fcap (id,team) 	 	if player(id,"team")==1 then 		freeimage(bflag) 	else 		freeimage(rflag) 	end end addhook("kill","fdrop") function fdrop (killer,victim) 	if player(victim,"flag")==true then 		if player(victim,"team")==1 then 			freeimage(bflag) 		else 			freeimage(rflag) 		end 	end end addhook("collect","fcollect") function fcollect (id,iid) 	if player(id,"team")==1 then 		if iid==71 then 			bflag=image("gfx/weapons/blueflag.bmp<m>" ,20,380,2) 		else 			return 0 		end 	elseif player(id,"team")==2 then 		if iid==70 then 			rflag=image("gfx/weapons/redflag.bmp<m>" ,50,380,2) 		else 			return 0 		end 	end end