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Englisch [XDK6] Gta CS2D Mod

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alt [XDK6] Gta CS2D Mod

Rhaast
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Yo waddup all crowds, this is XDK6 and i am making a script called "GTA CS2D" or Whatever im out of ideas again . And I look like a potato.

Feel free to post ideas to gta mod
cause i ran out of ideas

I already made some parts of gta scripts

• Cash System
• Car System
• Shop System
• Hud System
• Ingame Time System
• Wasted System <--- My Favorite

Planned Ideas:
° NPCs
° Wanted Level
° Some other remarkable shit

Here are some screenshots:
IMG:https://i63.tinypic.com/vxg1mw.jpg

IMG:https://i64.tinypic.com/16nxty.jpg

IMG:https://i63.tinypic.com/9ia2yb.jpg

alt Re: [XDK6] Gta CS2D Mod

Rainoth
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So basically... GTA2?

I mean I guess...
Focus on NPCs. NPCs make games feel alive if they're done well.

alt Re: [XDK6] Gta CS2D Mod

Rhaast
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user Rainoth hat geschrieben
So basically... GTA2?

I mean I guess...
Focus on NPCs. NPCs make games feel alive if they're done well.


Nah more like gta 3 style. NPCs are great ideas mate, but can npc bring lag?

alt Re: [XDK6] Gta CS2D Mod

Starkkz
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As for the NPCs you could optimize the movements of server-side images by using the player ID parameter of cs2d cmd image (to update only what the player is able to see).

About your car system, I'm not sure if you implemented something based on physics (that would be quite fresh). I wanted to make one like that with user Pagyra's physics module but I'm waiting him to release it.

alt Re: [XDK6] Gta CS2D Mod

Rhaast
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user Starkkz hat geschrieben
As for the NPCs you could optimize the movements of server-side images by using the player ID parameter of cs2d cmd image (to update only what the player is able to see).

About your car system, I'm not sure if you implemented something based on physics (that would be quite fresh). I wanted to make one like that with user Pagyra's physics module but I'm waiting him to release it.


Oh Cool! I didn't know server side images can make npcs Anyways pagyra will release a physics module?

alt Re: [XDK6] Gta CS2D Mod

Starkkz
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@user Rhaast: It's bound to his mod/gamemode, however I don't think that's going to be soon because he's been working on that for very long already.

alt Re: [XDK6] Gta CS2D Mod

Baloon
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Wow, good job there, buddy.

I'm on my project too, called "Gangster City", it's not available and i will not upload it, I wish I could find free- VPS for this mod.

So basically, I wanna help you with NPC things, just modify it with your knowledge because this is just an NPC plugin, here:
Spoiler >

And, here's bunch of screenshots, the NPCs is auto generated from script, nor from the map:

alt Re: [XDK6] Gta CS2D Mod

Masea
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The most of GTA players, play this game due to getting pleasure by driving cars. If here is no cars, this is not GTA yet. You selected really wrong game to mod it into CS2D, a lot of work we are talking about. It will not be fit with the CS2D though. Nothing to say unless good luck with it.

alt Re: [XDK6] Gta CS2D Mod

Baloon
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Again, it's not a GTA without walking citizens and car- driving citizens. I will make it on my project also give the code for you.

alt Re: [XDK6] Gta CS2D Mod

Rhaast
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user Baloon hat geschrieben
Again, it's not a GTA without walking citizens and car- driving citizens. I will make it on my project also give the code for you.


Nah i will do it myself. I like working alone as always

alt Re: [XDK6] Gta CS2D Mod

Masea
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@user Rhaast: For god sake, what is the sense of showing us only HUD and an empty map screenshots then? Saying that there is cars is not enough to ascertain what they are and look like.

To give an idea the mod itself, make bars for the health and armor points so HUD will get an another appearance which is really beautiful as similar as original game.

alt Re: [XDK6] Gta CS2D Mod

Rhaast
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user Masea hat geschrieben
@user Rhaast: For god sake, what is the sense of showing us only HUD and an empty map screenshots then? Saying that there is cars is not enough to ascertain what they are and look like.

To give an idea the mod itself, make bars for the health and armor points so HUD will get an another appearance which is really beautiful as similar as original game.


Bars? Im making gta 3 mod dammit

alt Re: [XDK6] Gta CS2D Mod

Masea
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@user Rhaast: Lol, sorry Since I compare those three games of the serial(GTA 3, VC, SA) at all time, these things can be happen From the other side, HUD still looks terrible and ugly. Doing it as same with original game actually doesn't mean that you must do same all time. Sometimes may adding interesting stuff by yourself, can make the mod more improved exactly.
1× editiert, zuletzt 02.12.16 12:37:19
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