Forum

> > CS2D > General > CS2D 1.0.0.3 Pre-Release
ForenübersichtCS2D-ÜbersichtGeneral-ÜbersichtEinloggen, um zu antworten

Englisch CS2D 1.0.0.3 Pre-Release

147 Antworten
Seite
Zum Anfang Vorherige 1 2 3 4 5 6 7 8 Nächste Zum Anfang

alt Re: CS2D 1.0.0.3 Pre-Release

SQ
Moderator Off Offline

Zitieren
Do you know how many transparent cubes looks like near each other? Would look shit:/ I would need to detect all near tiles. Because it would draw all cube faces which looks bad.

alt Re: CS2D 1.0.0.3 Pre-Release

Masea
Super User Off Offline

Zitieren
@user SQ: Oh, if it is gonna take a lot time, then can be made later maybe. I said that just this way looks better for most people and me who are using this method. Not a big deal anyway.

alt Re: CS2D 1.0.0.3 Pre-Release

Andrez
User Off Offline

Zitieren
Make them transparent or they are just annoying shit.
I mean if you can make something like the radar opaque or transparent, walls should too.

Btw, the daycycle is a window of opportunities, but that thing is too basic, i mean there seem to be no good mid terms...
day-fullnight. day-fullnight

Also you could add this system for rains, snows etc even some fog

that would be interesting

alt Re: CS2D 1.0.0.3 Pre-Release

dcrew
User Off Offline

Zitieren
user SQ hat geschrieben
Do you know how many transparent cubes looks like near each other? Would look shit:/ I would need to detect all near tiles. Because it would draw all cube faces which looks bad.


Use a depth-first face culling shader, I think that's what it's called, a friend used it to fix the same issue in his 3D game.

alt Re: CS2D 1.0.0.3 Pre-Release

SQ
Moderator Off Offline

Zitieren
Nope, these issues are unrelated. Show me tile based game where there are transparent tiles. There is another problem I'm talking about.

alt Re: CS2D 1.0.0.3 Pre-Release

Masea
Super User Off Offline

Zitieren
user SQ hat geschrieben
Show me tile based game where there are transparent tiles.
Do not talk about the fuck we don't give. This way they just look better so what's the actual problem are you talking about? It's not up to if other games have or don't.

alt Re: CS2D 1.0.0.3 Pre-Release

SQ
Moderator Off Offline

Zitieren
Having 5 layers of transparent cubes looks very bad. Because at the same type you see the same 5 layers of transparent cubes. People claim that "you" use this technic, but that's impossible.

alt Re: CS2D 1.0.0.3 Pre-Release

Yates
Reviewer Off Offline

Zitieren
user Mami Tomoe hat geschrieben
Should go transparent only when there's someone below it :3

So then when an enemy is underneath it goes transparent even though you wouldn't know they were there otherwise.

This will lead to too many issues. And it looks kinda stupid.

alt Re: CS2D 1.0.0.3 Pre-Release

dcrew
User Off Offline

Zitieren
user SQ hat geschrieben
You asked for it.
[img]http://i.imgur.com/gHrPTdH.png[I /img]


I guarantee that's the same issue I'm referring to, I'm kind of offended that you think I was wrong or lying, whatever the case is I don't care and refuse to help, you clearly reject my help whatever the reason.

alt Re: CS2D 1.0.0.3 Pre-Release

SQ
Moderator Off Offline

Zitieren
Any kind of culling does not solve the issues. I've wrote that 3D engine on my own. I know how it works. I have idea how to solve this issue, but I'm not sure if it's really worth it. I'd rather make an entity with area in which you would see (or not see) certain group entities.

alt Re: CS2D 1.0.0.3 Pre-Release

dcrew
User Off Offline

Zitieren
Do you know what culling is? or better yet depth-first face culling, guessing not or you didn't bother to look it up, as ignorant as your post (and believe me I refer to the exact same issue), I told you the fix to the issue, and don't care to help any further considering.

alt Re: CS2D 1.0.0.3 Pre-Release

dcrew
User Off Offline

Zitieren
@user SQ: You clearly have multiple faces of the cube showing at a given time based on your position, I'm done here, I've clearly been developing games since before you were born and now care less about your ignorant posts, enjoy pissing off users.
Zum Anfang Vorherige 1 2 3 4 5 6 7 8 Nächste Zum Anfang
Einloggen, um zu antwortenGeneral-ÜbersichtCS2D-ÜbersichtForenübersicht