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Englisch detect transfer errors

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alt detect transfer errors

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If you set download file size limit some files do not download on server transfer and you get messages in console which files were not sent (in red color)

Is it possible to check with lua if there were errors in file transfer when player joined?

alt Re: detect transfer errors

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I think they don't but I want to have an easy stats track method instead of hooking kills/deaths. It would be best to be able to reset server ranks, then start a match and after it ends, get all players stats from usgn.dat file.

Maybe read/delete .dat files in stats folder with lua write command?

alt Re: detect transfer errors

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player(id,"score")
These commands take score from scoreboard, not usgn

GG, no need to edit .dat files
1× editiert, zuletzt 12.05.18 08:25:08
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