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Englisch Trigger entity after delay via script

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alt Trigger entity after delay via script

saddy gamer
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okay so i need a script which will trigger a delay name :- freefire delay

it will have a 30% probability that it will trigger the delay means on round start if it will be luck the delay will be triggered

I tried to learn lua but I got nothing I cant do that

Admin/Mod Kommentar

Nobody cares that the script you need is simple. They want to know WHICH script you want. Please chose better titles in future. Fixed. /DC

alt Re: Trigger entity after delay via script

Yates
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@user Quattro: Yeah but do you have the strength to answer these questions in full anymore? I don't. I'm only here because you asked for clarification

Someone else will land here and answer it eventually.

alt Re: Trigger entity after delay via script

Edik
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addhook("startround", "Startround")
function Startround()
	if math.random(10) <= 3 then
		parse("trigger freefire delay")
	end
end
1× editiert, zuletzt 17.08.18 16:27:55

alt Re: Trigger entity after delay via script

Cure Pikachu
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@user Edik: It's not
math.round
lol.
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addhook("startround","_startround")
function _startround()
	-- Next 2 lines is primarily for debugging
	local c = math.random(10)
	msg("Number is "..c)
	if c <= 3 then
		parse("trigger 'freefire delay'")
	end
end
Only problem I found is that the RNG isn't working, always generating 8
3× editiert, zuletzt 19.08.18 14:54:31

alt Re: Trigger entity after delay via script

Edik
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math.randomseed(os.clock())
addhook("startround", "Startround")
function Startround()
	if math.random(10) <= 3 then
		parse("trigger 'freefire delay'")
	end
end

Try this out, make sure that your Entity Name is "freefire delay"
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