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Englisch Kidnap Mod

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You want it sooner without map or later even with map?

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Sooner!
19,40% (39)
With map!
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NEVER, bother off!!!
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201 Stimmen abgegeben

alt Re: Kidnap Mod

TheS0rr0w
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Yes,i think too and the first interview of this great Mod-Maker will be released in a few days

HudaJan only has to accept me in icq

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HudaJan
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I dont deserve this
Gregg hat geschrieben
Now I need to get off the damned rock!

Spoiler >

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TheS0rr0w
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Interview with HudaJan :

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ME:
you want to extend the adventure anytime?

HudaJan ‎(20:43):
I dont think so. I gave it up [laughing]

--
ME:
or maybe you are going to translate this in german?
HudaJan 
I can't speak german, even not a world...

HudaJan 
I already translated it to Czech but that's all 
But maybe YOU could translate it 

ME: 
maybe ..^^
how you got the idea to make a mod?(is this right english^^)

HudaJan :
I don't know, I wanted to make big island adventure and kidnap was the first what crossed my mind...
The begining was reaaaly hard 
I almost gave it up a lot and lot of times.....

ME:
where do you learned scripting?

HudaJan:
(thanks to DC and EwokChieftain) From the translated scripting tutorial
and from the Adventure of Stranded 2

ME: 
thanks for the interview

Sorry for my bad english

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ohaz
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would it help to upload the files to an english hoster also?

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HudaJan
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Yes it would be better for you. Can you do it please? After you can post here the links
One question, does sountrack work at you???(starting the adventure and entering to the Forest Village)

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Mc Leaf
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Very nice...! I just flew over some units, items, objects... in the editor due lack of time. But much of the stuff I saw, looked very good.

And the most greatest: Finally a finished mod (not just only promised)!

alt Re: Kidnap Mod

Gast

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umm how do i go about adding this mod to my game?

alt Re: Kidnap Mod

Gast

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nvm but i think i found some bugs like when you use the cold coin machene you dont use up any gold nuggets and you cant really pitpocket the trader

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ohaz
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Zitat
umm how do i go about adding this mod to my game?

open this with an extractor like IZarc or winrar, open your stranded 2 directory and copy the "mods" folder from the extractor to the stranded 2 directory... then klick on overwrite and start Stranded 2

@HudaJan
i really think it would be better if you copy all the stranded 2 files into a folder named "Kidnap Mod" , then overwrite them with your files and make a REAL mod... so that the others can make maps for us without us having your mod

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HudaJan
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But right now my mod has about 4mb and all of you still have zipped Stranded.. This is more comfortable
(and if I zipped all of it, the mod would be about 20Mb large, and I have slow connection to internet and don't have time to upload few houres... But if you want, do it )

alt Re: Kidnap Mod

Gast

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i found the smg kickback too high you should lower it by half and maby if you have 2 you can duel weild or something

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Gast

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i think this is also another bug but when i build the bamboo fence i don't get the gate and also when i finish building the fire i dont get the stone storage and other varous things

alt Re: Kidnap Mod

Gast

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also i hope you dont mind that i changed the primitive car/flintstones in my copy of this mod so that it can carry stuff in its "trunk"

alt Re: Kidnap Mod

Gast

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i really hate to post four times a day but i found a problem with makeing planks and also i cant seem to find how to make glue

you should really make a tutoral for makeing these things

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HudaJan
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Better watch the slideshows, there are more hints than you think
EDIT: For combinations see \combinations.inf...
1× editiert, zuletzt 16.05.08 10:59:52

alt Re: Kidnap Mod

Gast

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i still cant find how i can make glue

alt N0taN00b

TrueLink
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i just got a chance to start trying out this kidnap mod, well done HudaJan! It has a very professional feel to it. feels kinda Zelda'ish.

For people who want to quickly fix the bamboo 10 bows to 1 arrow problem with the natives at the beginning, all you have to do is edit units.inf for the "native bad" and change the ,10 from the loot=134 to the loot=133 or just switch it basically. easy as pie.

I am wondering whats going on with the theiving skill, seems to break after a save/reload. Basically the script keeps telling me I am standing in front of the native when I'm actually standing behind him, works the first time around, but then seems to break after. not sure why?
And do Natives regen coins the next day like trees regen?


Still trying out the mod. Very nice first release, where I'm surprised with as much work as you put into it, that you wouldn't revise and polish it off a bit more before you actually are totally done with it?

Especially having the only english mod on the scene in a long time since the last Stranded II Gold release.

Oh and by the way my great grandmother was Czech, from the ukrainian mountain ranges of the northern parts if I remember correctly?

I mean if your gonna release the mod, which you did, and its quite nice, why not fix a couple things people report on after awhile and rerelease later just with all the trimmings, its already a nice example of the kind of work you can do in a particular system even at just first go at it. Regardless, good job!

alt Re: Kidnap Mod

Gast

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maby we the people that are useing this mod should fix the bugs and the grammer and spelling for this mod

its just an idea

and i still cant figure out how to make glue and why i cant build a stone storage and monkey school and other little things

also i LOVE the car soo much that i gave it a trunk (but the cancel button is broken)
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