English [Mora and DatRat]Corpses mod icon

22 comments
29.03.18 07:32:49 am
like 13 like it!
192 kb, 53 Downloads
Mora_rus
User
Offline Off
Hello dear usgn community.

There we decide with user DatRat about some things in cs2d and what would be if they exists(as once with Pagyra about mag drops) and so made the corpses script. We even stopped it for a while when both lost interest, but then we had back into that and so, here is it!

There is 3 types of corpses:
• 3 sides of player team-skin related with or w/o wounds
• body and bodyparts
• chasm/abyss fall

Some features:
> In Standard game mode no corpses will be faded untill next round
> In Zombie mode all zombie corpses will be faded, all survivors corpses would be not faded
> In (Team)Deathmatch corpses will be faded and removed with changeable time, what limited by 5-120
> The fading time is changeable as corpse living time and will be automatically fixed if is outgoing limits
> There is also bodyparts, the timers related to them too
> Well, is not making much sense, but bodyparts have dark red flare effect while flyin', it doesnt look much like blood. Is able to off it.
> Burned out and froozen and gas infected corpses have effect on the floor, they leave smoke.
> Different wound types. Bullet(1-5 randomly posed) wounds, Knife wounds, Deeper wounds, Creatures wounds, Laser wounds, Different bodyparts flying distance(changeable), Tile corpses: Normal - a common corpse w/o wounds; Explosion - bodyparts; Toxic - none, i have no idea about that, because different tiles might be used; Abyss(Chasm) - a claw-like sprite of falling into chasm; Turrets also working! Barbed wire also included :V
> Also vip corpses/bodyparts
> Not one image but position related corpses-sides
× The corpse wounds will be the ones that last-killed!
× We absolutely dont care of your custom skins, is made for original cs2d-skins, if you want you will re-draw them yourself, but keep in mind that all offsets should be followed, otherwise it lead to bad consequences of looking.

flame When you go test it do not forget about
servertransfer.lst
and when you swipe it with yours make backup or copy the insides of mine(file, surely) into yours.

Is not a framework-thing like or addon. It may be used with another scripts. It might be used for customkills as long as you even a bit experienced and patient to read my code :P.

INFO The code made by me, so dont expect it to be nicely optimized and nicely made.. But if you'd follow normal using you wont have problems, afaik.
INFO The sprites made by user DatRat and some by me.
INFO It's tested, but if you found a bug or bugs or very bug or very bugs tell me.

illegal You can't claim it as yours(please :V)
illegal You can't re-upload the same version but the one you really well-developed with us in credits as a first creators(please :C)
√ You can edit all the files but keep in mind they're not fully yours.

Excuse me for my english and maybe wrong words usage.
Have fun.
image
edited 7×, last 29.03.18 10:30:36 am
ok This file has been reviewed and approved by Sparty (31.03.18 07:25:08 am)

Comments

22 comments
Goto Page
To the start Previous 1 2 Next To the start

Log in!

You need to log in to be able to write comments!Log in
29.05.18 01:42:35 pm
like I like it!
Up
NikiCheL
User
Offline Off
Script good and Skins
04.04.18 09:18:34 pm
like I like it!
Up
Masea
Super User
Offline Off
This is good but I gotta agree with user Gaios right here. MOD is a very general name, you should change it in order to make it suitable for any other mods could work with it as possible as you can.
04.04.18 07:11:43 pm
like I like it!
Up
2LiveLegend1
User
Offline Off
cool stuff
03.04.18 11:30:49 am
Up
Mora_rus
User
Offline Off
In deathmatch we just have to wait till they disappear, because the air is full of something that makes corpses to decay faster. And each startround this process taking a moment. So no worries they don't need in graves and epitaphs.
03.04.18 10:52:30 am
like I like it!
Up
_l_l_
User
Offline Off
Oh shit. Now we have to bury 'em
02.04.18 01:25:12 pm
Up
Mora_rus
User
Offline Off
Thank y'all boys
02.04.18 10:50:50 am
like I like it!
Up
XoOt
Super User
Offline Off
Nice one
02.04.18 12:54:35 am
like I like it!
Up
Wanoo
User
Offline Off
Good job!
31.03.18 11:36:31 pm
like I like it!
Up
Shrepard
User
Offline Off
Good job
31.03.18 07:07:56 am
like I like it!
Up
ceyhunkiller1
User
Offline Off
nice
31.03.18 03:01:06 am
like I like it!
Up
The Art Of Killing
User
Offline Off
Good
29.03.18 07:07:28 pm
Up
Mora_rus
User
Offline Off
Nice to hear(read). :>
29.03.18 07:04:58 pm
like I like it!
Up
pepinakiller
User
Offline Off
Nice one
29.03.18 11:39:52 am
like I like it!
Up
RogerIT
User
Offline Off
@user Mora_rus: I've test it, and this good bruh i love when corpses burn.
29.03.18 10:48:57 am
Up
Mora_rus
User
Offline Off
@user Gaios
Why? bcs you didnt read the post carefuly.

I could have my own opinion and style that i love to follow. My fucking monitor is 1024x768 and for bettew view im using smaller font size, so to quickly recognize what the thing is it i'm using "screaming" letters as in this case.
29.03.18 10:43:09 am
like I like it!
Up
Gaios
Security Supporter
Offline Off
Why you do this..
Code:
1
WEAPONSPOWER = MOD.WEAPONSPOWER


It should be at least..
Code:
1
local WEAPONSPOWER = MOD.WEAPONSPOWER


And in another scripts people can use
MOD.WEAPONSPOWER


Also the namespace name is sh*t.. you could call it Corpses or something.. not MOD.
29.03.18 10:20:05 am
Up
Mora_rus
User
Offline Off
user Gaios btw..
Code:
1
2
3
MOD={}
MOD.thing="x"
local thing=MOD.thing

it makes sense?

@user Mora_rus: aha, pretty
29.03.18 10:15:15 am
like I like it!
Up
ranw2000
User
Offline Off
@user Mora_rus: it's good!
29.03.18 09:37:37 am
like I like it!
Up
Gaios
Security Supporter
Offline Off
If you want to use it in another scripts, so just use namespaces everywhere.
29.03.18 08:54:44 am
Up
Mora_rus
User
Offline Off
@user Gaios: if u'd like to dofile it and use somewhere else you'd be able with locals? idr.
Is not required to repeat already said facts but well. Maybe i didnt pay attention at these functions...

It tested with one another script related to hits and it was worked good. It doesnt touch things that could be already occuped such as serveraction.
CHANGED something below

user RogerIT, i hope you tested and ensured of normal working of it before you said :c, thanks if is it true
edited 1×, last 29.03.18 09:07:45 am
To the start Previous 1 2 Next To the start