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English CS2D list of generalized ideas & poll

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Poll Poll

Well this poll is a simply a list of all the ideas for CS2D that have been posted. You have one vote per person people so chose wisely on which idea you think is best in terms of logic, gameplay, fun, & difficulty in development.

Only registered users are allowed to vote
Rebalance the weapons to be more like CS1.6
21.85% (26)
Customizable NPCs as well as more NPCs in general
13.45% (16)
Customizable server or cliantside weapons scripts
1.68% (2)
Snipers rifles zoom going beyond player screen
3.36% (4)
Ability to rotate tiles at 90* angles in editor
5.04% (6)
Improved bot AI with doors teleports & map entites
1.68% (2)
New weapons like actual Dual leets & gas mask exc.
3.36% (4)
Ability to "crouch" behind obsticals for cover.
7.56% (9)
Classic zombie mode with CTs & Ts vs Zombies
4.20% (5)
Jump ability & also be able to jump on obsticals
1.68% (2)
More lua functions & hooks exc.
5.88% (7)
Improved FOW no seeing item behind walls 4 example
1.68% (2)
Better player camera that follows the player
0.84% (1)
Increase tile limit from 256 to 300+
0.84% (1)
Customizable autobuy feature in weapon menu
0.00% (0)
No damage/direction idicators from silenced weapon
7.56% (9)
Ability to stack entities on 1 tile like sprites
1.68% (2)
Programable map vehicals like trams,trains, & cars
3.36% (4)
Dead bodies for players, zombies, & NPCs + gibs
9.24% (11)
Release source code to moders under contract only
5.04% (6)
119 votes cast

old Re: CS2D list of generalized ideas & poll

DC
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I don't think that it is a good idea to use the limited poll functionality of this forum for a "representative" poll because you are limited to one answer.

the results will be incomplete/imprecise if not even useless.

old Re: CS2D list of generalized ideas & poll

Phenixtri
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Even so this is a much simpler representation of almost all the ideas out there better than having to read through 230 + posts on the suggestion thread.

Besides this is just a test poll if it does become useless than by all means delete it. But for now lets see were it goes

old Re: CS2D list of generalized ideas & poll

Phenixtri
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So far the top 5 things that people want to see in CS2D are as follows :

1) Re balance the weapons to be more like CS1.6

IE Making the UMP-45 have a faster rate of fire like CS1.6 & weigh less than a AK-47 for example.

2) No damage & direction indicators from silenced weapons

For the USP, TMP, & M4A1

3) Dead bodies for players, zombies, & NPCs & maybe gibs

For when players & NPCs exc are killed by high explosive / power weapons like the RPG, Rocket Launcher, Laser, & other explosives like C4, mines, & laser mines.

4) More lua functions & hooks exc seeing as may lua scriptwriters would like this.

5) Ability to "crouch" behind obstacles for cover. (I'm surprised people want this one but yea)

This may require extra legs sprites ( I'm happy to make them if the idea is considered in the future ) to indicate when a player is crouching, some coding, & no such a feature would not be cheap as all one needs to do is use explosives like grenades to get them. The players movement speed will be the same as walking silently like in the current version of CS2D.




As for me I have some great ideas on re balancing the CS2D weapons to be like CS1.6 without losing the weapons balance to each other

IE keep the new weapons from being cheap along with implementing the no damage & direction indicators to the silenced weapons.
edited 5×, last 06.12.10 01:38:56 am

old Re: CS2D list of generalized ideas & poll

Phenixtri
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actually while zoomed in so far the sniper will be vulnerable to back stabs & what not since the really cant see around them while sniping that far. But yes a slightly slower speed like walking speed for example would make it more realistic & balanced.

old Re: CS2D list of generalized ideas & poll

DC
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× Snipers rifles zoom going beyond player screen
guys... this will NEVER EVER happen because it's absolutely unfair! forget this idea really quick! or do you like to be sniped away from nowhere without even having a chance to see the enemy?
this idea is just imba bullshit! forget it!

√ No damage/direction idicators from silenced weapon
implemented for the next release (for usp, tmp, m4a1).
edited 1×, last 06.12.10 06:13:41 pm

old Re: CS2D list of generalized ideas & poll

Fall Lovin
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I really like the suggestions but why would people want to crouch behind obstacles for "cover"? It WOULD be REALLY hard to know if a player is crouching or not (prone sprites would be hard for skinners) and as always.. this WILL be exploited by noobs (e.g. always crouching behind obstacles you can shoot through) That's why DC made the WALL PROPERTY!

old Re: CS2D list of generalized ideas & poll

DRoNe
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Rebalance the weapons to be more like CS1.6
Customizable NPCs as well as more NPCs in general     
Ability to rotate tiles at 90* angles in editor - more place in tiles
Improved bot AI with doors teleports & map entites - look to VHE (Valve Hammer Editor) entites
Ability to "crouch" behind obsticals for cover.
Jump ability & also be able to jump on obsticals     - like in GTA2
More lua functions & hooks exc.
Improved FOW no seeing item behind walls 4 example - plus through smoke you cant see
No damage/direction idicators from silenced weapon
Ability to stack entities on 1 tile like sprites
Dead bodies for players, zombies, & NPCs + gibs     


really good ideas Phenixtri, DC make those very good ideas, it will be awesome game

Admin/mod comment

oh.. okay.. err? pointless post?!

old Re: CS2D list of generalized ideas & poll

Vectarrio
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GeNeSiS_MaSoN has written
DC has written
√ No damage/direction idicators from silenced weapon
implemented for the next release (for ump, tmp, m4a1).
ump will have a silencer?

I think it's usp

old Re: CS2D list of generalized ideas & poll

LOND9N
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what about a gravity gun for cs2d? like in half life 2!
with items which you can select in the map editor, and put them into your map and which you can pick/throw then ingame?
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