rota = 0
addhook("attack","npcyx")
function npcyx(id)
if (weapon==86) then
parse("spawnnpc "..typea.." "..x.." "..y.." "..rota)
end
end
sorry i am still a noob in lua.
what i did wrong =( ?
edited 1×, last 07.03.11 10:54:14 pm
player(id,"value")
typea = 1 rota = 0 addhook("attack","npcyx") function npcyx(id) if (weapon==86) then parse("spawnnpc "..typea.." "..player(id,"tilex").." "..player(id,"tiley").." "..rota) end end
palyer(id,"value")
addhook("projectile","npcyx") function npcyx(id,weapon,x,y) if weapon == 86 then parse("spawnnpc 1 "..player(id,"x").." "..player(id,"y").." "..0) end end
addhook("projectile","npcyx") function npcyx(id,weapon,x,y) 	if weapon == 86 then 		parse("spawnnpc 1 "..x.." "..y.." "..player(id,"rot")) 	end end
addhook("projectile","npcyx") function npcyx(id,weapon,x,y) 	local x = player(id,"x") +1 	local y = player(id,"y") +1 	if weapon == 86 then parse("spawnnpc 1 "..x.." "..y.." 1") end end
addhook("projectile","npcyx") function npcyx(id,weapon,x,y) 	if weapon == 86 then 		parse("spawnnpc 1 "..math.floor(x/32).." "..math.floor(y/32).." "..player(id,"rot")) 	end end
player(id,"x") +1
player(id,"tylex") +1
player(id,"y") +1
player(id,"tiley") +1
addhook("projectile","npcyx") function npcyx(id,weapon,x,y) 	local x = player(id,"x") +1 	local y = player(id,"y") +1 	if weapon == 86 then parse("spawnnpc 1 "..x.." "..y.." 1") end end
addhook("projectile","npcyx") function npcyx(id,weapon,x,y) local xx = math.floor(x/32) local yy = math.floor(y/32) if weapon == 86 then parse("spawnnpc 1 "..xx.." "..yy.." 1") end end