When I play a CTF map (for which the script is ment actually), the anti-deathdrop part of the script deletes the flag out of the game on flagholders' death.
I tought I could delete the death-drop part, but that makes it worse. That way there aren't any class differences
So it's just about THIS part
1
2
3
4
5
6
7
8
9
10
11
12
13
2
3
4
5
6
7
8
9
10
11
12
13
----------------------- -- NO DEAD DROPPING -- ----------------------- addhook("die","sample.classes.die") 	function sample.classes.die() 		if (type==55) then 			return 0 		elseif (type>=70 and type<=71) then 			return 0 		else 			return 1 		end end