I have problems with item removing / collecting.
I need to remove item (in my case Primary & Secondary ammo), when player walks over it.
My script uses more realistic clip system:
Always infinite ammo, but if clip[id] is empty, player cannot reload weapon.
... so infact he can't actually collect any Primary or Secondary ammos.
Ammo item should disappear and clip[id] value should rise, when player walks over an ammo.
I already tried to parse "removeitem", but I couldn't get it work.
Could anyone give me an example of "removeitem", or is there any easier way to do this?
Thanks beforehand.