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Englisch Kidnap Mod

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You want it sooner without map or later even with map?

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Sooner!
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With map!
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NEVER, bother off!!!
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alt little bug

martinuzz
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First of all, very cool modding done there! Really enjoyable expansion to the gaming experience.

But, to the bug:

I have a transporter monkey and built a wooden house.
When I went to sleep, the monkey followed me into the house.
When I went outside again, the monkey tried to get outside but remained stuck in the doorway. He can't get out.
He can get back further into the house but not out.
Ah well. I ate him for breakfast.
I'll get a new one. I made the map myself and set a spawning point for a transporter monkey.

But it's strange. It can't be that the doorway is too narrow, for he got inside in the first place.

alt Re: Kidnap Mod

HudaJan
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It is caused by that vertex of the models with interior sometimes behaves strange.
You can notice it in the palace. You often can get stuck without any chance to move, so you have to jump...

alt Re: Kidnap Mod

HudaJan
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Well, the recoil is a bit overcharged.. But so is more difficult to aim

alt Re: Kidnap Mod

bezmolvie
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Nice mod Huda.

I thought you might want some free items, so here I go... First off, I have some items already posted here the cake and cake mix do work, but compiled in my files together they didn't, but thats fixed now anyways.

and here are some more that do work;

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###Sugar
id=969
name=Sugar
icon=gfx\salt.bmp
model=gfx\grain.b3d
scale=0.2
mat=dust
weight=25
info=Sugar from a sugar cane. Makes foods tastier.
script start
	on:eat {
		process "eating",500;
		play "eat.wav";
		eat,5,10,0,10;
		}
	
script=end

###Sugary Cake
id=968
name=Sugary Cake
icon=gfx\Cake.bmp
model=gfx\pavilion.b3d
scale=0.2
mat=dust
weight=150
info=Yummy Cake!
script=start
	on:eat {
		process "eating",3000;
		play "eat.wav";
		eat 25,55,5,10;
		}
script=end

###Good Coffee
id=966
name=Good Coffee
group=potion
icon=gfx\mug_coffee.bmp
model=gfx\mug01_coffee.b3d
scale=0.2
mat=glass
weight=100
info=Coffee! Helps keep me awake.
script=start
	on:eat {
		process "drinking", 1000;
		drink 15,20,10,30
script=end
Those are the edibles.

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###Knife
id=967
name=Knife
group=tool
icon=gfx\knive.bmp
model=gfx\knife.b3d
mat=metal
scale=0.3
info=A useful knife.
behaviour=blade
damage=2
My tool

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###Wand
id=976
name=Wand
group=stuff
icon=gfx\wand.bmp
model=gfx\branch.b3d
weight=-1000
info=A magical wand containing elemental powers.It feels like it wants to float.
scale=0.3
script=start
	on:use {
		process "Casting Wand",5000;
		find 982;
		msg "The wand has magicly made a cake!";
		}
script=end

###Wand2
id=975
name=Wand
group=stuff
icon=gfx\wand.bmp
model=gfx\branch.b3d
weight=-1000
info=A magical wand containing elemental powers.It feels like it wants to float.
scale=0.3
script=start
	on:use {
		process "Casting Wand",2501;
		find 991;
		msg "The wand has magicly made a pat of cream!";
		}
script=end


###Wand3
id=974
name=Wand
group=stuff
icon=gfx\wand.bmp
model=gfx\branch.b3d
weight=-1000
info=A magical wand containing elemental powers.It feels like it wants to float.
scale=0.3
script=start
	on:use {
		process "Casting Wand",500;
		find 53;
		msg "The wand has magicly made an arrow!";
		}
script=end

###Wand4
id=972
name=Floating Wand
group=stuff
icon=gfx\wand.bmp
model=gfx\branch.b3d
weight=-2500
info=A magical wand containing elemental powers.It's seirously making your backpack lighter.
scale=0.3
script=start
	on:use {
		process "Casting Wand",4000;
		msg "Your rucksack suddenly feels lighter...";
		msg "...It's another butterfly!";
		find 69;
		}
script=end
Different wands do different things

Thats basicly all you would want...

I can't post pictures, the're not online though, do they have to be?

alt Re: Kidnap Mod

HudaJan
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Theese things are good. But I'm not going to make new mod or upgrade the old one. But still, can you give me your ICQ (PM).

alt Re: Kidnap Mod

HudaJan
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I use Milkshape. I really hate it, but it's the only program which Stranded 2 support. I'd love someone to correct me, to said: No, you idiot, you're wrong, there is a better one.. But it's hopeless
Milkshape is free for I think 30 days

alt Re: Kidnap Mod

MrCowThing
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Only 30 days? not long enough for me...
I'll keep searching for a good animator for .b3d
Thanks though

alt Re: Kidnap Mod

HudaJan
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Another question from me to you
>6)How many trees did you managed to save in (I think) third guest??

alt Re: Kidnap Mod

Gregg
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The plum trees?
First try was 3 out of 9.
Second try was 6 out of 9.
Third try was 8 out of 9.

I found that a fun mission

Edit:

@MrCowThing:

Try anim8or I'm not sure if it makes .b3d, but it's worth a try.
1× editiert, zuletzt 26.05.08 17:07:34

alt Re: Kidnap Mod

Raven Shadow
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Gregg hat geschrieben
The plum trees?
First try was 3 out of 9.
Second try was 6 out of 9.
Third try was 8 out of 9.

I found that a fun mission

Edit:

@MrCowThing:

Try anim8or I'm not sure if it makes .b3d, but it's worth a try.


No, i don't think so, but Blender has a 3rd party b3d pluggin that can be found by searching thier forums.

alt Re: Kidnap Mod

Mc Leaf
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Gregg hat geschrieben
First try was 3 out of 9.
Second try was 6 out of 9.
Third try was 8 out of 9.

In my case it was nearly the same. Maybe four in the first try, or 5 in the second.

alt Re: Kidnap Mod

Raven Shadow
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MrCowThing hat geschrieben
I got Blender and the B3d plugin, but I don't know how to install it


Sorry, I don't have either.
you'll have to check the author's site for installation and usage info.

alt >> .b3d export! <<

dragoana
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use fragMOTION to convert or create your models! In the free version all features are avaiable, it only remembers you to register^_^

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AdidasOFC1
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yes, it can export to blitz3d (b3d) which is the common file type for stranded II

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HudaJan
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Ok, I'll try it.. It must be better than Milkshape

Btw still asking
HudaJan hat geschrieben
>6)How many trees did you managed to save in (I think) third guest??
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