Custom Items
GuestItem Name:______
Status: (Abandoned,finished, or WIP)
Use:__________
Combonation:_______
Script:________
So Here are mine
Edibles:
Item Name:Milk
Status:Finished
Use:Can be drank, churned into cream and butter, or used to make cake.
combo=2 Coconuts+Hammer
Script:
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###Milk
id=993
name=Milk
group=food
icon=gfx\airpotion.bmp
model=gfx\airpotion.b3d
scale=0.3
mat=glass
weight=150
info=Coconut milk. Can be drunken or churned.
script=start
	on:eat {
		play "drink.wav";
		process "drinking", 1500;
		drink 15,0,20,0
		}
script=end
Item Name: Cream
Status: Finished
Use:Can be dranken, made into butter, or mixed with coffee
Combonation:Milk+stick
Script:
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###Cream
id=991
name=Bottle 'O Cream
group=food
icon=gfx\airpotion.bmp
model=gfx\airpotion.b3d
scale=0.3
mat=glass
weight=100
info=Cream churned from milk. Good with coffee. It can also be churend into butter.
script=start
	on:eat
		{
		play "drink.wav";
		process "Drinking", 1000;
		drink 10,10,5,0
		}
script=end
Item Name:Salt
Status:Finished
Use: Can be eaten dry, put on meat, or made into butter
Combonation:Mined in rocks. Please put the following in each stone in sys\objects_Stone;
find=992,75,1,1
Script:
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###Salt
id=992
name=salt
group=food
icon=gfx\salt.bmp
model=gfx\grainpile.b3d
scale=0.2
mat=dirt
weight=50
info=Dry salt with flavoring
script=start
	on:eat {
		process "eating", 1000;
		eat 0,-5,5,0
		}
script=end
Item name:Butter
Status:Finished
Use:Can be put on meat to make it more edible.
Combonation:Stick+cream+salt
script:
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###Butter
id=990
name=Pat 'O Butter
group=food
icon=gfx\airpotion.bmp
model=gfx\airpotion.b3d
scale=o.3
mat=glass
weight=50
info= Butter. Goes good with meat.
script=start
	on:eat
		{
		play"eat.wav";
		process "Eating", 1500;
		eat 0,0,10,5
		}
script=end
Item Name:Meat (Fried,Butterd)
Satus:Finished
Use:Can be eaten and is more filling than reg. Meat
Combonation:Fried Meat+butter
script:
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###Meat(fried,butterd)
id=989
name=Meat (fried,butterd)
group=food
icon=gfx\friedmeat.bmp
model=gfx\friedmeat.b3d
scale=0.15
mat=flesh
weight=500
info=a big piece of fried meat with butter.
rate=3000
script=start
	on:eat {
		process "eating",1000;
		eat 15,40,15,0;
	}
script=end
Item Name:Cake Mix
Satus:WIP
Use:Can be made into a cake
Combonation: Egg(EXT mod or Massive Mod)
Script(S2 won't register it for some reason):
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###CakeMix
id=983
name=Raw Cake Mix
group=food
icon=gfx\paste.bmp
model=gfx\paste.b3d
scale=0.65
mat=water
weight=200
info=Cake Mix! Bake a cake with this!
rate=3000
script=start
	on:use {
		if 	((count_inrange("state",5,50)+count_inrange("state",4,50))>0){
///Erase the smilie and put another perenthasee
			fry;
			process "baking",1000;
			alteritem 1,982;
		}else{
			msg "I need fire to bake this!",3;
			speech "negative";
		}
	}
script=end
Item name:Cake
Status:WIP(Dosn't get eaten when you try to)
Use:Can be eaten-Very Filling
Combonation:Cake Mix+Fire
Script:
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###Cake
id=982
name=Cake
icon=gfx\Cake.bmp
model=gfx\pavilion.b3d
scale=0.2
mat=dust
weight=150
info=Yummy Cake!
script=start
	on:eat {
		process "eating" 1000;
		play "eat.wav";
		eat 25,45,5,0
		}
script=end
That's all the Edibles- Edit your Combinations_basic.inf to suit these.
Custom Items
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