Just like your version of "de_Inferno", an excellent version of de_Prodigy, FaqAp!
The teleporters and dynamic walls cause problems for the bots (of course), but otherwise a superb rendition of the CS16 original
P.S. I myself like these larger maps (unlike what it sounds like that the other commenters have said)... makes it more like *real* CS16, requiring one to actually accomplish their team's goals (verses mostly a deathmatch fragfest like on almost all other maps).