dom_homeworld 
4 comments -Sry for bad english-
Domination map in space... I dont know if you will like it... but tell me why is it bad/good so my next maps can be much better.
Maps:
dom_homeworld
dom_homeworld_con (with wrenches)
Symetric map with 5 domination points with great defensive positions. Players start in their bases with some weapons. Other weapons can be found somewhere in map. Every X seconds all players will be notified, that armory is opening soon and have 20 seconds to get close to armory. Armory will be opened for 20 seconds. Armory is including better weapons (like awp and other, NO lasers, NO flamethrowers, nothing like that). There are 2 armories in map Every X seconds will be also supply grenades spawned in each base. Lot of triggers for better deffending position are included.
Use in server
Edit without my permission
Reupload without my permission
Say its yours.
And other rules
Enjoy!
Domination map in space... I dont know if you will like it... but tell me why is it bad/good so my next maps can be much better.
Maps:
dom_homeworld
dom_homeworld_con (with wrenches)
Symetric map with 5 domination points with great defensive positions. Players start in their bases with some weapons. Other weapons can be found somewhere in map. Every X seconds all players will be notified, that armory is opening soon and have 20 seconds to get close to armory. Armory will be opened for 20 seconds. Armory is including better weapons (like awp and other, NO lasers, NO flamethrowers, nothing like that). There are 2 armories in map Every X seconds will be also supply grenades spawned in each base. Lot of triggers for better deffending position are included.




And other rules
Enjoy!
edited 4×, last 12.03.15 04:15:52 pm
This file is unreviewed!
It may contain dangerous, inappropriate or poor contents. Use at your own risk.
It may contain dangerous, inappropriate or poor contents. Use at your own risk.
Comments
4 comments



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Good ideas but bad map design. The huge sightlines are just really annoying, especially against scout/AWP users. I think what you should make is very dynamic paths and have timers operate dynwalls near the openings to the dom points so that it's a very dynamic gameplay and people have to adapt fast, and it would also solve the problem of WTFLONG sightlines.



