No Penetration 
38 comments Amazing idea from
EpicCrisis located here.
The idea is that bullets should not continue after hitting a player.
The first screenshot shows what it looks like without the script enabled. You can see that the bullet goes through and hits both players.
In the second, the bullet stops at the first and you can not see blood from the second player. The first player does take damage but the second does not.
This script doesn't lag, the reason you see 10-20 fps in both of the screenshots is because at the time, I was spamming f5 so that I could get a good screen of the bullet path.

The idea is that bullets should not continue after hitting a player.
The first screenshot shows what it looks like without the script enabled. You can see that the bullet goes through and hits both players.
In the second, the bullet stops at the first and you can not see blood from the second player. The first player does take damage but the second does not.
This script doesn't lag, the reason you see 10-20 fps in both of the screenshots is because at the time, I was spamming f5 so that I could get a good screen of the bullet path.
edited 2×, last 05.06.12 11:32:28 am

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I think it must be improved for different calibers, so some big calibers can penetrate through player,
Like as 5,56-mm bullets in case of penetration of losing 30-60% of its damage, 7,62-mm in case of penetration of losing 12-19% of its damage.
Like as 5,56-mm bullets in case of penetration of losing 30-60% of its damage, 7,62-mm in case of penetration of losing 12-19% of its damage.
edited 1×, last 16.09.15 10:30:50 am

Is it possible that kaesuruto, a user knows better than DC, (ADMIN) at lua scripting? NO not possible. although this is a nice script especially for "zombies!"...

Camera magic. There is a also a lua I have. I combined it with skin attachment to the player. So it would be like a hat. That is only for the person driving the helicopter, yes the skin is a helicopter. And I also attached wallhack from the admin script. And it allows the pilot to go through wall,doors,turrets,and so on. So with all that together, it will make the player seem as if he is flying a helicopter.
Actually, I placed wall threes around the player getting hit. After placing them, I waited a millisecond then I removed the walls.
Objectpos is only a helper function converting position [x,y] to a object ID.
Objectpos is only a helper function converting position [x,y] to a object ID.

@
DC&
Infinite Rain: He put barricades to stop the bullets and using objectpos so you won't see the barricades and the stone fragments when hit.



SniperME, nice suggesting. On hit check weapon's type and decide block or not. ARs and MGs can hurt 2 enemies in a row, AWP - 3.

It should be fixed that you can change if yuo're able to shoot though your team mates. I mean friendly fire on/off.

The idea totally blocking the bullet isnt that good , is ok for pistols and smgs
but ARs , MGs and Snipers especially AWP should penetrate.
Anyway this is good.
but ARs , MGs and Snipers especially AWP should penetrate.
Anyway this is good.