[CSP] Tree Setup [v 1.0] -script- 
37 comments NEVER care about the rotation, color and size of a tree on your map anymore!
With this script you can plunk down some random entities called 'tree1' or 'tree2' or whatever tree you want and on the start of a map it generates a tree on that entity!
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The script is particularly useful for mapmakers that have to create huge forests on their maps and the like. You can just place for example a dynwall called 'tree1' and use ctrl+c and ctrl+v to paste your randomly generated forest on the map.
The best part is that you can use your own images and you can even change the way trees generate so that you can paste some oak trees here, then some birch trees there, and not care about position AT ALL!
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Sorry I'm really excited over this script, enjoy!
With this script you can plunk down some random entities called 'tree1' or 'tree2' or whatever tree you want and on the start of a map it generates a tree on that entity!
----
The script is particularly useful for mapmakers that have to create huge forests on their maps and the like. You can just place for example a dynwall called 'tree1' and use ctrl+c and ctrl+v to paste your randomly generated forest on the map.
The best part is that you can use your own images and you can even change the way trees generate so that you can paste some oak trees here, then some birch trees there, and not care about position AT ALL!
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Sorry I'm really excited over this script, enjoy!

Comments
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I am still wondering why VIPskiner isn't banned yet...
Anyway nice script, could be useful
Anyway nice script, could be useful

I like it because the tree graphic, lol.
I like your tiles dude can I have it? I will put a credits for that.
I change my mind, I don't like it.
It not working. I need a help here.
I like your tiles dude can I have it? I will put a credits for that.
I change my mind, I don't like it.
It not working. I need a help here.
edited 1×, last 07.10.12 05:48:59 pm
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Avo
Oh god please. You know if you use that method, you just paste more trees over the existing trees if a bug doesn't occur.
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I've added it to the new version.

Oh god please. You know if you use that method, you just paste more trees over the existing trees if a bug doesn't occur.
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I've added it to the new version.
edited 1×, last 18.07.12 02:12:00 pm

damn good,you cant know how much time i spent on creating those damnit forests(you know 1 year ago at countrylifemod damn) with that no more creating forest problem...
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Apache uwu
Startround is only triggered once everyone spawned. I said, it will be possible in the next version of CS2D, because startround_prespawn doesn't exist yet.
I can't make it that's the problem.

Startround is only triggered once everyone spawned. I said, it will be possible in the next version of CS2D, because startround_prespawn doesn't exist yet.
I can't make it that's the problem.
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Alistaire: He's saying that images are automatically removed on roundstart by cs2d. That is a problem because once the round restarts you won't see the trees. A fix is just to place building trees around a startround hook.
