Spoiler 
--== INFO ==--
--== round_name
--== *Necasarilly*
--== Name of this round
--== Note: Do not forgot "Round" at the end
--==E.G. round_name = "Laser round"
--== items
--== *Optional* (if you want knive round)
--== Table with items that players must carry
--== Note: Use comma to make several value of items
--== E.G. items = {32, 2}
--== inf_weapons
--== *Optional*
--== Table with weapon types that must have infinity ammo
--== Note: Use comma to make several value of items
--== Note2: It wont work if round dosent have table "items"
--== E.G. inf_weapons = {32, 45}
--== set_weapon
--== *Optional* (if all players must spawn with seted weapon knife)
--== Players will spawn equiped with that weapon type
--== Note: It wont work if round dosent have table "items"
--== E.G. set_weapon = 32
--== Tspawns
--== *Optional* (if terrorists must spawn at map's spawn entities)
--== Custom terrorist spawn position
--== Note: First argument is X second is Y (in tiles)
--== Note2: You able to make several terrorist spawn positions
--== E.G. Tspawns = {
--== [1] = {4, 5},
--== [2] = {5, 2},
--== }
--== CTspawns
--== *Optional* (if counter - terrorists must spawn at map's spawn entities)
--== Custom counter - terrorist spawn position
--== Note: First argument is X second is Y (in tiles)
--== Note2: You able to make several counter - terrorist spawn positions
--== E.G. CTspawns = {
--== [1] = {4, 1},
--== [2] = {5, 2},
--== }
--== Floor items
--== *Optional*
--== Spawn round items
--== Note: First argument is weapon type, second is X, third is Y
--== Note: You able to make several types of items
--== E.G. floor_items = {
--== [1] = {47, 50, 14},
--== [2] = {47, 51, 14},
--== [3] = {47, 52, 14},
--== [4] = {47, 53, 14},
--== [5] = {47, 50, 15},
--== [6] = {47, 51, 15},
--== [7] = {47, 52, 15},
--== [8] = {47, 53, 15},
--== },
round[1] = {
round_name = "Deagle & M4A1 Round",
items = {32, 3},
}
round[2] = {
round_name = "AWP Round",
items = {35},
}
round[3] = {
round_name = "Laser Mine + Mine Round",
items = {77, 87},
inf_weapons = {77, 87},
}
round[4] = {
round_name = "Mega Round",
items = {46, 88, 76, 87, 51, 73},
}
round[5] = {
round_name = "Molotov Round",
items = {73},
inf_weapons = {73},
}
round[6] = {
round_name = "FN F2000 Round",
items = {91, 5, 51},
}
round[7] = {
round_name = "Laser + Portal Gun + Laser Mine Round",
items = {45, 88, 76, 87, 51, 73},
}
round[8] = {
round_name = "Deagle + HE Round",
items = {3, 51},
}
round[9] = {
round_name = "Laser + Shield",
items = {41, 45, 76, 87, 51, 73},
inf_weapons = {45},
}
round[10] = {
round_name = "AK-47 Round",
items = {30},
}
round[11] = {
round_name = "RPG Pwnage Round",
Tspawns = {
[1] = {49, 9},
[2] = {51, 9},
[3] = {52, 9},
[4] = {54, 9},
},
CTspawns = {
[1] = {49, 20},
[2] = {51, 20},
[3] = {52, 20},
[4] = {54, 20},
},
floor_items = {
[1] = {47, 50, 14},
[2] = {47, 51, 14},
[3] = {47, 52, 14},
[4] = {47, 53, 14},
[5] = {47, 50, 15},
[6] = {47, 51, 15},
[7] = {47, 52, 15},
[8] = {47, 53, 15},
},
}
round[12] = {
round_name = "HE Round",
items = {51},
inf_weapons = {51},
Tspawns = {
[1] = {40, 41},
[2] = {40, 42},
},
CTspawns = {
[1] = {51, 41},
[2] = {51, 42},
},
}
round[13] = {
round_name = "Gas Granade Round",
items = {51},
Tspawns = {
[1] = {82, 62},
},
CTspawns = {
[1] = {80, 64},
},
}
round[14] = {
round_name = "SnowBall Round",
items = {75},
inf_weapons = {75},
Tspawns = {
[1] = {38, 61},
[2] = {38, 62},
[3] = {38, 63},
[4] = {38, 64},
[5] = {38, 65},
[6] = {38, 66},
[7] = {38, 67},
[8] = {38, 68},
},
CTspawns = {
[1] = {62, 61},
[2] = {62, 62},
[3] = {62, 63},
[4] = {62, 64},
[5] = {62, 65},
[6] = {62, 66},
[7] = {62, 67},
[8] = {62, 68},
},
}
round[15] = {
round_name = "M3 Round",
items = {73, 10},
Tspawns = {
[1] = {30, 41},
[2] = {30, 42},
},
CTspawns = {
[1] = {35, 41},
[2] = {35, 42},
},
}
round[16] = {
round_name = "MAC10 + Smoke Round",
items = {23, 53},
Tspawns = {
[1] = {38, 64},
[2] = {38, 65},
},
CTspawns = {
[1] = {62, 64},
[2] = {62, 65},
},
}
round[17] = {
round_name = "Gas Granade Round",
items = {72},
inf_weapons = {72},
Tspawns = {
[1] = {53, 49},
[2] = {51, 51},
},
CTspawns = {
[1] = {65, 55},
[2] = {65, 54},
},
}
round[18] = {
round_name = "Flame + Shield",
items = {41, 46, 87, 51, 73, 53},
inf_weapons = {46},
}
round[19] = {
round_name = "Knife",
Tspawns = {
[1] = {17, 83},
},
CTspawns = {
[1] = {17, 84},
},
}
round[20] = {
round_name = "Flame + Shield",
items = {41, 46, 87, 51, 73, 53},
inf_weapons = {46},
}
round[21] = {
round_name = "Mix Round",
Tspawns = {
[1] = {38, 61},
[2] = {38, 62},
[3] = {38, 63},
[4] = {38, 64},
[5] = {38, 65},
[6] = {38, 66},
[7] = {38, 67},
[8] = {38, 68},
},
CTspawns = {
[1] = {62, 61},
[2] = {62, 62},
[3] = {62, 63},
[4] = {62, 64},
[5] = {62, 65},
[6] = {62, 66},
[7] = {62, 67},
[8] = {62, 68},
},
floor_items = {
[1] = {47, 50, 63},
[2] = {73, 50, 64},
[3] = {51, 50, 65},
[4] = {35, 50, 66},
[5] = {54, 51, 63},
[6] = {76, 51, 64},
[7] = {52, 51, 65},
[8] = {47, 51, 66},
},
}
round[22] = {
round_name = "Mega Round",
items = {10, 88, 76, 87, 75, 53},
}
round[23] = {
round_name = "Scout",
items = {34},
inf_weapons = {34},
}
round[24] = {
round_name = "Machete Round",
items = {69},
Tspawns = {
[1] = {30, 41},
[2] = {30, 42},
},
CTspawns = {
[1] = {35, 41},
[2] = {35, 42},
},
}
round[25] = {
round_name = "Gas Round",
items = {72},
Tspawns = {
[1] = {30, 41},
[2] = {30, 42},
},
CTspawns = {
[1] = {35, 41},
[2] = {35, 42},
},
}
round[26] = {
round_name = "Molotov",
items = {73},
Tspawns = {
[1] = {17, 83},
},
CTspawns = {
[1] = {17, 84},
},
}
round[27] = {
round_name = "Molotov Round",
items = {73},
inf_weapons = {73},
Tspawns = {
[1] = {38, 61},
[2] = {38, 62},
[3] = {38, 63},
[4] = {38, 64},
[5] = {38, 65},
[6] = {38, 66},
[7] = {38, 67},
[8] = {38, 68},
},
CTspawns = {
[1] = {62, 61},
[2] = {62, 62},
[3] = {62, 63},
[4] = {62, 64},
[5] = {62, 65},
[6] = {62, 66},
[7] = {62, 67},
[8] = {62, 68},
},
}
round[28] = {
round_name = "Mini Round",
items = {41, 46, 87, 51, 73, 53},
Tspawns = {
[1] = {38, 61},
[2] = {38, 62},
[3] = {38, 63},
[4] = {38, 64},
[5] = {38, 65},
[6] = {38, 66},
[7] = {38, 67},
[8] = {38, 68},
},
CTspawns = {
[1] = {62, 61},
[2] = {62, 62},
[3] = {62, 63},
[4] = {62, 64},
[5] = {62, 65},
[6] = {62, 66},
[7] = {62, 67},
[8] = {62, 68},
},
}
round[29] = {
round_name = "HE Round",
items = {51},
inf_weapons = {51},
Tspawns = {
[1] = {38, 61},
[2] = {38, 62},
[3] = {38, 63},
[4] = {38, 64},
[5] = {38, 65},
[6] = {38, 66},
[7] = {38, 67},
[8] = {38, 68},
},
CTspawns = {
[1] = {62, 61},
[2] = {62, 62},
[3] = {62, 63},
[4] = {62, 64},
[5] = {62, 65},
[6] = {62, 66},
[7] = {62, 67},
[8] = {62, 68},
},
}