Z-Bots [update v1.2] 
49 comments happy new-years!
Today i present to you this very intelligent AI script consisting of 784 lines of code. the script is still in alpha version and might be a bit buggy, so if you do encounter any issues please be helpful and report them here. Also i encountered a problem with my cs2d where it would run out of memory and crash within several minutes/seconds when running the script, disabling the advanced lighting engine seemed to fix the problem. For now, the script only supports bomb/defuse for now i will update it in the future to include more features and bug fixes if i get enough likes. :3 also
>>>watch demo<<<
Advanced Settings are in top part of script.
v 1.2:
fixed game crashes
support for construction mode, bots will go after buildings.
v 1.1:
Option for picking up weapons in settings.
Fixed knifing distance.
v 1.0:
Bomb/Defuse Maps, on others bots will roam around randomly.
Option for squads of 2 players that try to stick together.
Strafing.
Responds to flashes.
Flashing, throwing tactical smokes and grenades.
Intelligent walking when following players.
Protects bomb spots and dropped bombs.
Planting/defusing.
Picks up/buys weapons that have higher stats then current weapon.
Intelligent Off-screen spraying.
Attempts to help teammates that are under fire.
Knifing when in close combat.
Today i present to you this very intelligent AI script consisting of 784 lines of code. the script is still in alpha version and might be a bit buggy, so if you do encounter any issues please be helpful and report them here. Also i encountered a problem with my cs2d where it would run out of memory and crash within several minutes/seconds when running the script, disabling the advanced lighting engine seemed to fix the problem. For now, the script only supports bomb/defuse for now i will update it in the future to include more features and bug fixes if i get enough likes. :3 also
>>>watch demo<<<
Advanced Settings are in top part of script.
v 1.2:


v 1.1:


v 1.0:












edited 8×, last 06.09.14 04:15:30 am

Comments
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02.09.14 12:57:26 pm
Bots using flash grenades always. It's f***ed up my eyes
everything is good but this is don't acceptable.
(I tried changing "buy_flash = false" value on Standard AI.lua , but don't change anything.)

(I tried changing "buy_flash = false" value on Standard AI.lua , but don't change anything.)

@
FALOC: Correct, some of them even tried to pick up guns. They acted like they were normal players.
But it's still an awesome bot. They are almost like the original Counter-Strike bots.

But it's still an awesome bot. They are almost like the original Counter-Strike bots.
09.06.13 11:22:09 am
In the zombie mod, zombie bots running around to the right, to the left in the distance and waving a knife.
@
Rattle189: Artificial intelligence. Yes.
Brain system. No.

Brain system. No.

@
Ashelin: Bots need a think AI like in EMPORiO's bots for CS 1.6
e.g There are 2 bots and they saw an enemy triple turret, 5 bots are needed to at least take down a triple turret, they avoid the turret then.

e.g There are 2 bots and they saw an enemy triple turret, 5 bots are needed to at least take down a triple turret, they avoid the turret then.
18.05.13 01:14:52 pm

Thanks! This script is perfect for my server.
Suggestions
-Zombies will find players
-Bots build
-Bots destroy/attack buildings
-Bots think before attacking the turret (e.g there are 2 of them and its a Triple Turret so they ignore it or run away from it)
-Bots chat (dunno if its really needed but i want it xD)
Suggestions
-Zombies will find players
-Bots build
-Bots destroy/attack buildings
-Bots think before attacking the turret (e.g there are 2 of them and its a Triple Turret so they ignore it or run away from it)
-Bots chat (dunno if its really needed but i want it xD)