[CSP] TF2 Revolver -skin- 
24 commentsedited 1×, last 06.11.13 10:02:13 am

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dulakone frend: http://www.unrealsoftware.de/forum_posts.php?post=349171&start=0
And now you're disliking this shit by acting like a moron. Retard wanna-be.

And now you're disliking this shit by acting like a moron. Retard wanna-be.
I'm not sure if CS2D is ready for semi-photorealistic(since it's a bit cartoon pixel-art-ish) skins.
Maybe smoothen the places where the shadings collide. The grip especially.
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Gajos: Yes, just because people repeat something after someone else has said it, makes him a noob. It is big, but the in-game model in TF2 isn't small either.
Maybe smoothen the places where the shadings collide. The grip especially.
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Gajos: You clearly have no idea of what the word "noob" means do you? How about you learn a word's meaning before using it eh?


The skins is big.
It scale is incorrect for size of cs2d player.
Shadow and glare of metal is oriented in the one direction ... it does not always look good.
And I do not like the pistol grip - add more detail there/on it.
It scale is incorrect for size of cs2d player.
Shadow and glare of metal is oriented in the one direction ... it does not always look good.
And I do not like the pistol grip - add more detail there/on it.
edited 1×, last 21.05.13 07:04:07 pm
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WinterPwnd
If it makes it look like a resize, and you're resizing realistic images, doesn't that mean it looks more realistic.

If it makes it look like a resize, and you're resizing realistic images, doesn't that mean it looks more realistic.
Your new shading style sux, makes it look like a resize, also, no black lines on the upper part and black lines under?