de_Mirage_Go 
26 comments Hello all.
I have recreated de_mirage (global offensive layout) to a counter strike 2D map. PLEASE read the credits!
Tiles
- Alistaire, de_vantage. (nice and easy to use, recommended)
- de_mirage tileset (CS2d.br don't give other people credits, hence why I cannot here)
- de_inferno tileset (original)
Sprites
- Alistaire, de_vantage
- de_cpl sprite set for Inferno
- zfedorv - Realistic sprite set
Layout
BubkeZ (original author)
Valve Corporation (CSGO)
Let me know if there is anything i've missed out.
Took me around 5-6 hours.
Use it in your servers, do not remove Entities.
I have recreated de_mirage (global offensive layout) to a counter strike 2D map. PLEASE read the credits!
Tiles
- Alistaire, de_vantage. (nice and easy to use, recommended)
- de_mirage tileset (CS2d.br don't give other people credits, hence why I cannot here)
- de_inferno tileset (original)
Sprites
- Alistaire, de_vantage
- de_cpl sprite set for Inferno
- zfedorv - Realistic sprite set
Layout
BubkeZ (original author)
Valve Corporation (CSGO)
Let me know if there is anything i've missed out.
Took me around 5-6 hours.

edited 1×, last 01.12.16 02:11:58 am

Comments
26 commentsLog in!
You need to log in to be able to write comments!Log in
Ahahaha I really F'd up Sandwich and Tetris and wtf are those walls on Site outside ramp! B Pillar is 2 tiles too far to the right and the sand on site ruins the colour scheme. Pretty damn sweet though eh, good old me >.>
13.10.14 04:54:07 am
Taking @
KimKat: 's words into account, I will be editing and re-uploading 2dmirage to fit the original as much as I possibly can. Within a week or so, for those interested!

12.10.14 11:27:29 pm

@
Fiz: The map isn't following the layout of Mirage in CS:GO. The crates at mid doesn't make any sense. The car at B is a big container which doesn't make sense either. The connector is confusing. E Stairs and Sandwich is a bit odd looking. Sandwich is 1 tile (32x32) instead of 4 (64x64). The roof at A doesn't follow the layout. T roof looks slightly strange and many other areas feel very strange and you should probably work on that. That's what I think looks way off when comparing it with Mirage in CS:GO. These parts I mentioned could've been done in a better way. If you have time maybe you could rework those parts and make the map look more closer to the original.

09.10.14 10:20:41 am

Fucking awesome! I'll give it a like.
will also use it on my server.
will also use it on my server.

@
KimKat: I know exactly what you mean, the layout does not match that of Mirage 1.6. However, with this particular map I have attempted mapping out the reworked Mirage in Counter Strike-Global Offensive. I think the layouts differ slightly, because the second screenshot shows the massive 3200x3200 sprite, a birds-eye view of Mirage from CS;GO, just on a transparency of 0.4 so that the writing is readable. Even then though, sticking to the exact layout was tricky. I appreciate the feedback!


08.10.14 06:59:16 pm

Looks okay but it's not entirely as the original layout which is a bit upsetting but either way it's a nice attempt at it and I appreciate your effort at making a Mirage for CS2D. You could need to rethink the layout a bit to make it more like the Mirage from CS:GO but hey that's just my opinion.