Magazine script 
20 comments @
Mora gave me the idea and images ... so that it is my lua implementation of this script.
After reloading your weapon image, of ejected magazine, created on ground(under your player) for each weapontype.
Magazines images:

After reloading your weapon image, of ejected magazine, created on ground(under your player) for each weapontype.
Magazines images:
edited 3×, last 07.05.15 12:39:14 pm

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07.05.16 07:06:53 am

Like it!
edited 2×, last 30.06.16 08:18:04 am
Admin/mod comment:


Quote:
so that it will it is simple and buggy.
Every "drop magazine" script is buggy. Just think about it, it generates images each time someone has finished reloading their weapon (I assume), meaning I could generate as much magazines (depending on ammo) as I want causing everything to lag like hell.
As long as this idea is not in CS2D itself (and I hope it won't), it shall always be buggy.
Then again, like for the effort.

The images i just made as example, if you can make it better just remake those images of mags...
Here is some screens about(maybe mp5 mag isn't here, but you know how it looks(somewhere in folder of game you can saw image named "mag.bmp"):
Here is some screens about(maybe mp5 mag isn't here, but you know how it looks(somewhere in folder of game you can saw image named "mag.bmp"):
@
KimKart: I am a little worried about his idea of script - if it is realized same as he said - so that it will it is simple and buggy.
This script creates an image, of ejected magazine, for each weapontype.

This script creates an image, of ejected magazine, for each weapontype.
Well, congrats, you beat
hacked to it. He was making the same thing.




