Wanted list v1.1 
37 comments The original show-on-demand wanted list.
Usage
This script is used to count whether a player killed a specific team's player(by default terrorist killing counter-terrorist). If so, his name will be shown whenever a player presses F2. The colour of one's name intensifies marking him to be more dangerous.
Changing settings?
Yes, absolutely, there are numerous configurable settings inside wanted list.lua
Info
Ultimate changing, fixed the code, and it should be fine now.
License
This content is published under WTFPL 3.0.

This script is used to count whether a player killed a specific team's player(by default terrorist killing counter-terrorist). If so, his name will be shown whenever a player presses F2. The colour of one's name intensifies marking him to be more dangerous.

Yes, absolutely, there are numerous configurable settings inside wanted list.lua
Info
Ultimate changing, fixed the code, and it should be fine now.
License
This content is published under WTFPL 3.0.
edited 10×, last 11.08.18 11:25:53 pm

Comments
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There should be no more bugs now, finally figured how to do it properly... after a whole year.
05/29 update
added query cooldown, and if user ignores the cooldown, he will get kicked.
05/29 update
added query cooldown, and if user ignores the cooldown, he will get kicked.
edited 1×, last 28.05.17 06:36:26 pm

there are some bugs in your script ! but for you think thats i am not evil with you , i will just give a


edited 2×, last 14.03.16 03:34:57 pm

And most annoying is his "reall shit trash" comments.
Anyway, this script is simple but very useful for rp or jail servers.
Anyway, this script is simple but very useful for rp or jail servers.
Could someone ban this guy. It's annoying to take in every file a look for checking news and have to see his ugly comments.
This, I said already, at the very start of the description, is a extremely easy script. I posted it here because nobody has ever uploaded such things before me.
If you've got a better version or exactly the version that FWS jail is using, I'll appreciate it and delete mine.
If you've got a better version or exactly the version that FWS jail is using, I'll appreciate it and delete mine.
21.10.15 12:13:37 am
@
Rainoth: I think @
THEMUD: is true and he have the right for he give he's opinion about whatever he want i think someone needs to speak with you harder for you understand your self and you respect the others I support @
THEMUD:
not to become a Moderator for Showing forces and abusing the other freedom's but to realisate the justice !
Dear @
Rainoth: You failed



not to become a Moderator for Showing forces and abusing the other freedom's but to realisate the justice !
Dear @


OMG , What is this codes its so easy , Anyguy can make like this script Please try to work harder and make a better one!
--a shit wanted list code
wanted = {}
kills = {}
killscode ={
"pale grey";
"dark grey";
"yellow";
"red";
}
addhook("spawn", "_ons")
addhook("kill", "_onk")
addhook("serveraction", "_sva")
function _onk(k, v)
if player(k, "team") == 1 then
kills[k] = kills[k] + 1
if not wanted[k] then
table.insert(wanted, k)
end
elseif player(k, "team") == 2 and player(v, "team") == 1 then
table.remove(wanted, v)
end
end
function _ons(id)
if player(id, "team") == 1 then
kills[id] = 0
table.remove(wanted, id)
end
end
function _sva(id, a)
if a == 1 then
msg2 (id, "\169"..color_code["cyan"].."Wanted List:")
for _, x in ipairs(wanted) do
if kills[x] <= 4 then
msg2 (id, "\169"..color_code[killscode[kills[x]]]..player(x, "name").."\169"..color_code["cyan"].." #Kills: \169"..color_code[killscode[kills[x]]]..kills[x])
else
msg2 (id, "\169"..color_code[killscode["black"]]..player(x, "name").."\169"..color_code["cyan"].." #Kills: \169"..color_code["black"]..kills[x])
end
end
end
end
-------------
old image : http://www.google.tn/imgres...ffmcgCFWfwcgodjc8Ppw
--a shit wanted list code
wanted = {}
kills = {}
killscode ={
"pale grey";
"dark grey";
"yellow";
"red";
}
addhook("spawn", "_ons")
addhook("kill", "_onk")
addhook("serveraction", "_sva")
function _onk(k, v)
if player(k, "team") == 1 then
kills[k] = kills[k] + 1
if not wanted[k] then
table.insert(wanted, k)
end
elseif player(k, "team") == 2 and player(v, "team") == 1 then
table.remove(wanted, v)
end
end
function _ons(id)
if player(id, "team") == 1 then
kills[id] = 0
table.remove(wanted, id)
end
end
function _sva(id, a)
if a == 1 then
msg2 (id, "\169"..color_code["cyan"].."Wanted List:")
for _, x in ipairs(wanted) do
if kills[x] <= 4 then
msg2 (id, "\169"..color_code[killscode[kills[x]]]..player(x, "name").."\169"..color_code["cyan"].." #Kills: \169"..color_code[killscode[kills[x]]]..kills[x])
else
msg2 (id, "\169"..color_code[killscode["black"]]..player(x, "name").."\169"..color_code["cyan"].." #Kills: \169"..color_code["black"]..kills[x])
end
end
end
end
-------------


