Domination - Sharlank 
7 comments Hi there.
Map Feature
5 capture points (2 pre-captured, 3 available)
Medium scale Team Deathmatch battle (sorry builders
)
3 path access between teams (middle capture point, palm trees and dark building)
Map Rule
Strictly for Team Deathmatch mode only (map design isn't suitable for Construction)
Not recommended to play with bots, though there are info_botnode entity included (capture point require 2 and 3 teammates)
Lastly,
Best played 12-20 players.
Copyright, duh.
Have fun and Happy New Year!
dom_sharlank has written:
"Terrorist's illegal water pumping compound had been spotted by Counter-Terrorist. Meanwhile lack of liquid resources made the area strategic location for both of them. Will Counter-Terrorist be able to enforce Sharlank or will Terrorist protect their 'workplace' from being seized?"








Lastly,


Have fun and Happy New Year!

edited 1×, last 01.01.16 10:51:31 am

Comments
7 comments



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Looks good but mid cap point not enough space. Also unless spawn delay is high, capturing base points will be REALLY hard.

This map is surely made for team deathmatch. Looks pretty neat but I don't like boxes placed "in" the wall (5th screenie).



