cs_mansion 
13 comments Hello unrealsoft !
Today i wanna show you my first upload since 2-3 years being here .
So this map quite popular in cs1.6 that why i decided to create one for cs2d.
It is almost similar to original one.
credits to @
Pagyra:
dont claim this file as yours
I hope you would like it
Today i wanna show you my first upload since 2-3 years being here .
So this map quite popular in cs1.6 that why i decided to create one for cs2d.
It is almost similar to original one.
credits to @


I hope you would like it

edited 5×, last 14.06.16 12:23:41 am

Comments
13 comments



Log in!
You need to log in to be able to write comments!Log in

There are 11 Downloads - so mb someone to share his opinion about the gameplay of this map.

The sound is missed in 1 stage:
and has double sound(the same stage)
Fix that, the map is looks like empty, some trash on the floor may be good(even if it is not exist on real map -.-)
For now i rate it as 6/10.
@
Pagyra: , he's not saying this thing don't need to be, atleast make it somehow more moveable, in real cs i can atleast strafe a bit.
and has double sound(the same stage)
Fix that, the map is looks like empty, some trash on the floor may be good(even if it is not exist on real map -.-)
For now i rate it as 6/10.
@



I like too much the map actually, but, i see a problem wich can be the thing that make the map stupid/idiotic.
The 'vent' or that water tunnel situated on the right side of the map is really overpowered like cmon man, its 1 pixel way too long its easy for tts just with random there, you should edit that part making it different in my opinion, rest is perfect, if you edit what im saying you will have my like.
The 'vent' or that water tunnel situated on the right side of the map is really overpowered like cmon man, its 1 pixel way too long its easy for tts just with random there, you should edit that part making it different in my opinion, rest is perfect, if you edit what im saying you will have my like.

There is some problem with grass tile - at original map it is not seamless and more then this there are several tiles for it.
Would be game over with two AWPs on one team. Gameplay is bad, also the right area that I assume is the top layer shows the bushes outside, the ones on the right area extend inwards longer than the ones on the left area.
It's also pretty bad practice to show the ground level surroundings on a 2D map where there is no practical use for it. You cannot shoot anyone who is actually outside, because they are on a different part of the map.
It's also pretty bad practice to show the ground level surroundings on a 2D map where there is no practical use for it. You cannot shoot anyone who is actually outside, because they are on a different part of the map.
edited 1×, last 14.06.16 10:19:37 am

Looks good but can look better and also isn't that playable as standard. If you change some things like the size of the map (more little) and change the sewers (1 tile = no) can be really playable as a 1n1 map and can join into the competitive scene.
Give you a like cuz we don't see too much standard maps these days.
Give you a like cuz we don't see too much standard maps these days.



