Portal Gun (From: Portal) v2.2 
38 comments Ladies and gentlemen, here it is: The epic
Portal Gun
There are two versions of it:
Normal: only 2 shots available
Enhanced: 8 shots
You can switch weapon after using portal gun, so make sure you opened both portals correctly before you change weapons
You can't go through a portal, when some players are blocking the exit-portal. (Remember that! This could be a reason, when it won't teleport you - if the portals just are too close to each other)
So... Have fun!
Now you're slaughting with portals.
v1.1 - 28 Jul 2010
There's already been an update! The portals now also teleport projectiles (shots, rockets, grenades)!
Thanks to coolo! Cool idea
v1.2 - 29 Jul 2010
Aiming should now work better. Also, the graphics of the portals have been improved.
v2.0 - 28 Sep 2011
- Now also teleports objects
- Changed file hierarchy
v2.1 - 06 Oct 2011
- Changed opening/closing behaviour
- Portals now stay open longer (up to 4secs after turn end)
- Crosshair now indicates, which portal is going to be shot
v2.2 - 12 Oct 2011
- Fixed another bug of which the source is unknown to me. But it's fixed.
Portal Gun

There are two versions of it:
Normal: only 2 shots available
Enhanced: 8 shots
You can switch weapon after using portal gun, so make sure you opened both portals correctly before you change weapons

You can't go through a portal, when some players are blocking the exit-portal. (Remember that! This could be a reason, when it won't teleport you - if the portals just are too close to each other)
So... Have fun!

Now you're slaughting with portals.
v1.1 - 28 Jul 2010
There's already been an update! The portals now also teleport projectiles (shots, rockets, grenades)!
Thanks to coolo! Cool idea

v1.2 - 29 Jul 2010
Aiming should now work better. Also, the graphics of the portals have been improved.
v2.0 - 28 Sep 2011
- Now also teleports objects
- Changed file hierarchy
v2.1 - 06 Oct 2011
- Changed opening/closing behaviour
- Portals now stay open longer (up to 4secs after turn end)
- Crosshair now indicates, which portal is going to be shot
v2.2 - 12 Oct 2011
- Fixed another bug of which the source is unknown to me. But it's fixed.
edited 7×, last 12.10.11 07:44:27 am

Comments
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Usually you should be able to just extract the whole archive to your Carnage Contest directory (the files in the .zip are stored with relative file paths).
But to be sure: The .lua files go to $YourCarnageContestFolder$/scripts/holzchopf/
the .png files to $YourCarnageContestFolder$/gfx/holzchopf/
and the .ogg file goes to $YourCarnageContestFolder$/sfx/holzchopf/
Please let me know if it still won't work.
But to be sure: The .lua files go to $YourCarnageContestFolder$/scripts/holzchopf/
the .png files to $YourCarnageContestFolder$/gfx/holzchopf/
and the .ogg file goes to $YourCarnageContestFolder$/sfx/holzchopf/
Please let me know if it still won't work.
Where do the gfx and script files go? I keep on trying, but I must be getting it wrong. The weapon works, but it has no image in the weapon selection and the character doesn't hold any thing. Help!?!
03.07.11 05:16:02 am

Lol i was thinking does the infinate velocity thing work with these
*splat*
yep it does...
*splat*
yep it does...