New Bots by Loooser 
95 comments This are my new bots. They attack players,npcs,buildings and are reloading after they killed a player. The bots have many new modes. they spray logos, use the radio and build
Here you can see in which order the bots attack the enemies
Rank 1
player
rank 2
npcs
rank3
turret
rank4
other buildings
go into the skills file to change the skills
Here you can see in which order the bots attack the enemies
Rank 1
player
rank 2
npcs
rank3
turret
rank4
other buildings
go into the skills file to change the skills
edited 1×, last 24.11.10 09:19:41 pm

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@
cocorepublic: Unfortunately, we're not able to see the screenshot because we cannot see it through F:/ partition inside of your computer. Use an image uploader such as Imgur for example and we might help you with further issues or bugs.

file:///F:/Counter-Strike%202D/screens/de_dust_00001.jpg
click the link and why error?
click the link and why error?

This script has 1,234 Downloads at the moment, Ill have to ruin it by making it 1,235 Downloads.
22.01.15 07:40:40 pm

bot maded village of despenser barbed wire and turrets... so mean so after saw in zm bunker zoimbie make turrets barbed wire and gatefields all buildings... and bot vs npc and soldier bot and even sometimes zombie wears rpg luncher item in servers in mid of like con sandbox...
rpg dm map editor clamps hatches flicker and explosion hurt
bridge and glock shoots lasermine...
that was fiction it not work even when removed lines with message enemy spoted 9-11, 8..
then i cant download script as first i used 4 locations by this
http://www.unrealsoftware.de/files_cat.php?cat=15&lan=2&f=bot&o=3&d=1
New Bots by Loooser
3 images
old new Bots update by Loooser
3 images
old New! Bots Script *Fixed*
4 images
old Construction Bots
1 image
so i used construction bots with script building
but.. newbots fixed as bots...
remover lines about enemyspoted by search in text (find)
elseif radio== 8, 9, 11..
not fixed nothing but still bots trys to build something but they stops in work but by first new bots script download it sais something by download thats corrupted file so it or not download or cant open file whatsoever
possible great idea that didnt works for many so now after last try to make server i giveup in manner to only replace with new cs2d copy just bots folder
no bots building and for 1mbps uploadrate user theres no option but to rise boring server
we europeans are not english talking mean no metter who is its hard to logic to me that bot builds and to compile by my location of retarded circumstance demographic personal fucked as person by local family pedophiles and psihiatry mates..
to start alone to learn lue building cs2d scripting so thats reason i cant build something about (i can say i am caward) but mean x yugoslav region is very difficult to by folks spirit and telepathy very significant by streetlights from space to mention by anything good
but by so much antychristianity from bosnian muslims and agression of serbs that are ortodoxes but by ignoring that delusion of god as my dad were chatolic.. is enormous he dies but would ask not in this life anymore
do you wanna sunny eat something why you not eat
then as latins mexes and chatolics overtake by gods delusion usa and blacs bullshit niggerism with glocks and ortodox in sunitism global terorrism by some 1500years ago folk traditional bulshit fundamentalism world wide
bot maded village of despenser barbed wire and turrets... so mean so after saw in zm bunker zoimbie make turrets barbed wire and gatefields all buildings... and bot vs npc and soldier bot and even sometimes zombie wears rpg luncher item in servers in mid of like con sandbox...
rpg dm map editor clamps hatches flicker and explosion hurt bridge and glock shoots lasermine..
ill remove or i am very stupid person
currnelly since bots stops before i replace them by native root of original cs2d bots folder again this:
--BUILD
function fai_build(id)
local money=player(id,"money")
if playerweapons(id,74) then
ai_selectweapon(id, 74)
px=player(id,"tilex")
py=player(id,"tilex")
-- 20 Search Attempts
for i=1,20 do
-- Random Adjacend
x=px+math.random(-1,1)
y=py+math.random(-1,1)
-- Not the player tile itself
if (x~=px or y~=py) then
if money==16000 then
local build=math.random(0,5)
if build==0 then ai_build(id,6,x,y) -- gate field
elseif build==1 then ai_build(id,7,x,y) -- dispenser
elseif build==2 then ai_build(id,8,x,y) -- turret
elseif build==3 then ai_build(id,9,x,y) -- supply
elseif build==4 then ai_build(id,13,x,y) -- teleporter entrance
elseif build==5 then ai_build(id,14,x,y) end -- teleporter exit
elseif money>=10000 then
local build=math.random(0,3)
if build==1 then ai_build(id,7,x,y) -- dispenser
elseif build==2 then ai_build(id,8,x,y) -- turret
elseif build==3 then ai_build(id,9,x,y) end -- supply
elseif money>=5000 then
local build=math.random(0,3)
if build==1 then ai_build(id,14,x,y) -- teleporter exit
elseif build==2 then ai_build(id,7,x,y) -- dispenser
elseif build==3 then ai_build(id,7,x,y) end -- dispenser
end
end
end
end
end
from this script:
--BUILD
function fai_build(id)
local money=player(id,"money")
if playerweapons(id,74) then
ai_selectweapon(id, 74)
px=player(id,"tilex")
py=player(id,"tilex")
-- 20 Search Attempts
for i=1,20 do
-- Random Adjacend
x=px+math.random(-1,1)
y=py+math.random(-1,1)
-- Not the player tile itself
if (x~=px or y~=py) then
if money==16000 then
local build=math.random(0,5)
if build==0 then ai_build(id,6,x,y) -- gate field
elseif build==1 then ai_build(id,7,x,y) -- dispenser
elseif build==2 then ai_build(id,8,x,y) -- turret
elseif build==3 then ai_build(id,9,x,y) -- supply
elseif build==4 then ai_build(id,13,x,y) -- teleporter entrance
elseif build==5 then ai_build(id,14,x,y) end -- teleporter exit
elseif money>=10000 then
local build=math.random(0,3)
if build==1 then ai_build(id,7,x,y) -- dispenser
elseif build==2 then ai_build(id,8,x,y) -- turret
elseif build==3 then ai_build(id,9,x,y) end -- supply
elseif money>=5000 then
local build=math.random(0,3)
if build==1 then ai_build(id,14,x,y) -- teleporter exit
elseif build==2 then ai_build(id,7,x,y) -- dispenser
elseif build==3 then ai_build(id,7,x,y) end -- dispenser
end
end
end
end
end
addhook("say","makectt")
function makectt(id,t)
if t=="!maket" then
parse("maket "..id)
return 1
elseif t=="!makect" then
parse("makect "..id)
return 1
end
end
-- if you have it for a zombie server and want a msg, remove the --
-- addhook("minute","makemsg")
-- function makemsg()
-- msg("If you want to be a Survivor, type: !makect")
-- end
--[[
* fastbuild.lua
* =============
* A Lua script for Counter-Strike 2D, and people without patience.
* Change, give, take, eat, catapult it into space. Do what you want to or with it. (Except sell it, don't do that.)
--]]
local pie = {}
pie[1] = { price = 300 }
pie[2] = { price = 500 }
pie[3] = { price = 1000 }
pie[4] = { price = 2000 }
pie[5] = { price = 3000 }
pie[6] = { price = 1500 }
pie[7] = { price = 5000 }
pie[8] = pie[7]
pie[9] = pie[7]
pie[13] = pie[5]
pie[14] = pie[5]
function build_hook(id, type, x, y)
if not pie[type] then
return 0
end
-- Spawn the pi... I mean building! Definitely a building!
parse("spawnobject " ..type.. " " ..x.. " " ..y.. " 90 1 " ..player(id, "team").. " " ..id)
local capitalism = player(id,"money") - pie[type]["price"]
parse("setmoney " ..id.. " " ..capitalism)
return 1
end
addhook("build","build_hook")
parse('mp_building_limit "dispenser" 99999')
parse('mp_building_limit "turret" 99999')
parse('mp_building_limit "supply" 99999')
parse('mp_building_limit "gate field" 99999')
parse('mp_building_limit "wall I" 99999')
parse('mp_building_limit "wall II" 99999')
parse('mp_building_limit "wall III" 99999')
parse('mp_building_limit "barbed wire" 99999')
parse('mp_building_limit "Barricade" 99999')
parse('mp_building_limit "teleporter exit" 99999')
parse('mp_building_limit "teleporter entrance" 99999')
but still i can feel possible testing solutions
x)..
rpg dm map editor clamps hatches flicker and explosion hurt
bridge and glock shoots lasermine...
that was fiction it not work even when removed lines with message enemy spoted 9-11, 8..
then i cant download script as first i used 4 locations by this
http://www.unrealsoftware.de/files_cat.php?cat=15&lan=2&f=bot&o=3&d=1
New Bots by Loooser
3 images
old new Bots update by Loooser
3 images
old New! Bots Script *Fixed*
4 images
old Construction Bots
1 image
so i used construction bots with script building
but.. newbots fixed as bots...
remover lines about enemyspoted by search in text (find)
elseif radio== 8, 9, 11..
not fixed nothing but still bots trys to build something but they stops in work but by first new bots script download it sais something by download thats corrupted file so it or not download or cant open file whatsoever
possible great idea that didnt works for many so now after last try to make server i giveup in manner to only replace with new cs2d copy just bots folder
no bots building and for 1mbps uploadrate user theres no option but to rise boring server
we europeans are not english talking mean no metter who is its hard to logic to me that bot builds and to compile by my location of retarded circumstance demographic personal fucked as person by local family pedophiles and psihiatry mates..
to start alone to learn lue building cs2d scripting so thats reason i cant build something about (i can say i am caward) but mean x yugoslav region is very difficult to by folks spirit and telepathy very significant by streetlights from space to mention by anything good
but by so much antychristianity from bosnian muslims and agression of serbs that are ortodoxes but by ignoring that delusion of god as my dad were chatolic.. is enormous he dies but would ask not in this life anymore
do you wanna sunny eat something why you not eat
then as latins mexes and chatolics overtake by gods delusion usa and blacs bullshit niggerism with glocks and ortodox in sunitism global terorrism by some 1500years ago folk traditional bulshit fundamentalism world wide
bot maded village of despenser barbed wire and turrets... so mean so after saw in zm bunker zoimbie make turrets barbed wire and gatefields all buildings... and bot vs npc and soldier bot and even sometimes zombie wears rpg luncher item in servers in mid of like con sandbox...
rpg dm map editor clamps hatches flicker and explosion hurt bridge and glock shoots lasermine..
ill remove or i am very stupid person
currnelly since bots stops before i replace them by native root of original cs2d bots folder again this:
--BUILD
function fai_build(id)
local money=player(id,"money")
if playerweapons(id,74) then
ai_selectweapon(id, 74)
px=player(id,"tilex")
py=player(id,"tilex")
-- 20 Search Attempts
for i=1,20 do
-- Random Adjacend
x=px+math.random(-1,1)
y=py+math.random(-1,1)
-- Not the player tile itself
if (x~=px or y~=py) then
if money==16000 then
local build=math.random(0,5)
if build==0 then ai_build(id,6,x,y) -- gate field
elseif build==1 then ai_build(id,7,x,y) -- dispenser
elseif build==2 then ai_build(id,8,x,y) -- turret
elseif build==3 then ai_build(id,9,x,y) -- supply
elseif build==4 then ai_build(id,13,x,y) -- teleporter entrance
elseif build==5 then ai_build(id,14,x,y) end -- teleporter exit
elseif money>=10000 then
local build=math.random(0,3)
if build==1 then ai_build(id,7,x,y) -- dispenser
elseif build==2 then ai_build(id,8,x,y) -- turret
elseif build==3 then ai_build(id,9,x,y) end -- supply
elseif money>=5000 then
local build=math.random(0,3)
if build==1 then ai_build(id,14,x,y) -- teleporter exit
elseif build==2 then ai_build(id,7,x,y) -- dispenser
elseif build==3 then ai_build(id,7,x,y) end -- dispenser
end
end
end
end
end
from this script:
--BUILD
function fai_build(id)
local money=player(id,"money")
if playerweapons(id,74) then
ai_selectweapon(id, 74)
px=player(id,"tilex")
py=player(id,"tilex")
-- 20 Search Attempts
for i=1,20 do
-- Random Adjacend
x=px+math.random(-1,1)
y=py+math.random(-1,1)
-- Not the player tile itself
if (x~=px or y~=py) then
if money==16000 then
local build=math.random(0,5)
if build==0 then ai_build(id,6,x,y) -- gate field
elseif build==1 then ai_build(id,7,x,y) -- dispenser
elseif build==2 then ai_build(id,8,x,y) -- turret
elseif build==3 then ai_build(id,9,x,y) -- supply
elseif build==4 then ai_build(id,13,x,y) -- teleporter entrance
elseif build==5 then ai_build(id,14,x,y) end -- teleporter exit
elseif money>=10000 then
local build=math.random(0,3)
if build==1 then ai_build(id,7,x,y) -- dispenser
elseif build==2 then ai_build(id,8,x,y) -- turret
elseif build==3 then ai_build(id,9,x,y) end -- supply
elseif money>=5000 then
local build=math.random(0,3)
if build==1 then ai_build(id,14,x,y) -- teleporter exit
elseif build==2 then ai_build(id,7,x,y) -- dispenser
elseif build==3 then ai_build(id,7,x,y) end -- dispenser
end
end
end
end
end
addhook("say","makectt")
function makectt(id,t)
if t=="!maket" then
parse("maket "..id)
return 1
elseif t=="!makect" then
parse("makect "..id)
return 1
end
end
-- if you have it for a zombie server and want a msg, remove the --
-- addhook("minute","makemsg")
-- function makemsg()
-- msg("If you want to be a Survivor, type: !makect")
-- end
--[[
* fastbuild.lua
* =============
* A Lua script for Counter-Strike 2D, and people without patience.
* Change, give, take, eat, catapult it into space. Do what you want to or with it. (Except sell it, don't do that.)
--]]
local pie = {}
pie[1] = { price = 300 }
pie[2] = { price = 500 }
pie[3] = { price = 1000 }
pie[4] = { price = 2000 }
pie[5] = { price = 3000 }
pie[6] = { price = 1500 }
pie[7] = { price = 5000 }
pie[8] = pie[7]
pie[9] = pie[7]
pie[13] = pie[5]
pie[14] = pie[5]
function build_hook(id, type, x, y)
if not pie[type] then
return 0
end
-- Spawn the pi... I mean building! Definitely a building!
parse("spawnobject " ..type.. " " ..x.. " " ..y.. " 90 1 " ..player(id, "team").. " " ..id)
local capitalism = player(id,"money") - pie[type]["price"]
parse("setmoney " ..id.. " " ..capitalism)
return 1
end
addhook("build","build_hook")
parse('mp_building_limit "dispenser" 99999')
parse('mp_building_limit "turret" 99999')
parse('mp_building_limit "supply" 99999')
parse('mp_building_limit "gate field" 99999')
parse('mp_building_limit "wall I" 99999')
parse('mp_building_limit "wall II" 99999')
parse('mp_building_limit "wall III" 99999')
parse('mp_building_limit "barbed wire" 99999')
parse('mp_building_limit "Barricade" 99999')
parse('mp_building_limit "teleporter exit" 99999')
parse('mp_building_limit "teleporter entrance" 99999')
but still i can feel possible testing solutions
x)..
edited 1×, last 09.05.15 01:40:06 pm
26.05.13 01:12:34 am

I've Read all the Comment's here if, Ghost101 Bot's Act Like Human's, then IMeow123 & xXx_Playzor_xXx said Bot's don't move after they build a turrent, barbide wire, dispenser, barricade, supply, gate field, wall 1, 2 or 3 etc., The Bot's Have a sickness of! @@********@@., For all of that Comment's, I like The Bot's you made really, You really did a good Job, Exept after Building Bot's don't move etc., But one question, How did you make that script i want to make a script!!! LOl, Like!!!
20.04.13 03:18:22 pm
Hey, Looster...
Why my bots are dont moving?
That is sooo bad now my File lua Standart AI is edited and i can't play with bots... please help me
Why my bots are dont moving?

That is sooo bad now my File lua Standart AI is edited and i can't play with bots... please help me

10.03.13 04:31:25 am
I set the game mode to construction,but in few minutes the bots doesn't moving,why it happen in few minutes?
09.03.13 03:57:32 am

Hey is this to Improve the bots so they can
Use RadioChats?
Chat?
Be Smarter?
Be like Real Humans?
Use RadioChats?
Chat?
Be Smarter?
Be like Real Humans?

Hey Loooser,
I was just wondering why you keep this file, when you have an update to your bots here -> http://www.unrealsoftware.de/files_show.php?file=4540 ?
Does this one have any other/new features compared to the one I linked to above?
I was just wondering, as I've been using that other "Update" one, and LOVE it
I was just wondering why you keep this file, when you have an update to your bots here -> http://www.unrealsoftware.de/files_show.php?file=4540 ?
Does this one have any other/new features compared to the one I linked to above?
I was just wondering, as I've been using that other "Update" one, and LOVE it

they only attack their own buildings if they have no owner (that means they have been placed on the map by the mapmaker

Good job,
@
KarloF: No need to make it look like a review its just annoying, just say 'Good' or 'Bad' and so on, you may say something like '4/5' btw.
@


GOOD:
ALL
BAD:
NONE
=======================================
Clasification of MOD:
.
.
.
.
=======================================
Tranks for THE MOD! and good JOB!
ALL
BAD:
NONE
=======================================
Clasification of MOD:





=======================================
Tranks for THE MOD! and good JOB!

edited 2×, last 27.10.12 05:36:32 pm