Rocket Turret 
69 comments I like the standard turret--but it never misses and does constant damage, why not create a turret that can miss and let players dodge it? Rocket turret.
The concept and what it does is simply this-when there is an enemy--just the same for a normal turret, the rocket turret will fire, doing splash explosion damage. You can dodge the rockets!
CY is pretty damn pro. If you have a minute, check out these files: http://unrealsoftware.de/profile.php?userid=15103
v_price={5000,5000} --turret,rocket_turret price, how much does the rocket turret cost?
v_rocket_interval=25 --50 = 1 second, 25 = 1/2 second, how fast does the rocket turret shoot? every x frames?
v_rocket_build_time=250 --50 = 1 second, 250 = 5 seconds, how long does it take to build a rocket turret?
v_rocket_speed=8 --32 = 1 tile, 8 = 1/4 tile, how much distance does the rocket travel each frame?
v_rocket_limit=3 --max rocket turrets per player
v_rocket_splash=128 --splash range
v_rocket_damage=50 --splash damage
The concept and what it does is simply this-when there is an enemy--just the same for a normal turret, the rocket turret will fire, doing splash explosion damage. You can dodge the rockets!

v_price={5000,5000} --turret,rocket_turret price, how much does the rocket turret cost?
v_rocket_interval=25 --50 = 1 second, 25 = 1/2 second, how fast does the rocket turret shoot? every x frames?
v_rocket_build_time=250 --50 = 1 second, 250 = 5 seconds, how long does it take to build a rocket turret?
v_rocket_speed=8 --32 = 1 tile, 8 = 1/4 tile, how much distance does the rocket travel each frame?
v_rocket_limit=3 --max rocket turrets per player
v_rocket_splash=128 --splash range
v_rocket_damage=50 --splash damage
edited 7×, last 20.06.12 04:42:26 pm

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this have a bug
I made a RT(rocket turret)
I destroyed it
I make other RT
The RT no appears, only the sprite(gfx) appears in other place and attack all players
I made a RT(rocket turret)
I destroyed it
I make other RT
The RT no appears, only the sprite(gfx) appears in other place and attack all players
