Enchantment Table v1 
12 comments Hi! This is my first version of Enchantment Table.This is only an object.It doesn't do any magic.Its will do magic later...
Don't say its yours
You can edit it
Comment,like,install and enjoy it !If you don't like it,chuck norris will make you like it!
Don't say its yours

You can edit it

Comment,like,install and enjoy it !If you don't like it,chuck norris will make you like it!
edited 1×, last 22.01.12 11:51:53 am

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22.01.12 12:13:04 pm



edited 1×, last 12.03.12 04:30:33 pm


what the hell are you talking about?! there clearly is a definition script in the "README!!!.txt" file:
Quote:
### Enchant Table
id=224
name=Enchant Table
group=building
icon=gfx\et.bmp
model=gfx\Enchant_Table_v1.b3d
scale=10.0
health=100500
mat=wood
id=224
name=Enchant Table
group=building
icon=gfx\et.bmp
model=gfx\Enchant_Table_v1.b3d
scale=10.0
health=100500
mat=wood
I just asked you to put this into a seperate file and call it "objects_enchantmenttable.inf" so everyone who wants to use it can simply put it into the sys folder.
also I dont care whether you work with lua or not since Stranded 2 uses its own scripting language s2s.
and yes, you're right, this is the first version, tha's why I gave you some constructive criticism so you know what you should improve.


yeah, but first of all you wouldnt have been able to upload this (I even wonder how you managed to upload this file, isnt there a limit at 5 MB or so?!) and second no good modeller would be so pathetic to use HD textures when they clearly arent needed. large textures are one of the reasons why S2 might slow down since they use up a lot of calculation time. 512*512 texures are definitely enough.


it's not about the file size but much more about the polygon count. your model uses 250 polys in total and as I mentioned before this number can be lowered quite a bit so it would also use up less calculation time.
further using not more polys than needed is thought of to be good style.


in my opinion text is rather less important than the things I mentioned above. since the idea is taken from minecraft where the book also has no text, this shouldnt be such a major problem.








further the tablecloth has some weird structuring of the planes. I suggest redoing the octagon shape + the 4 edges that are hangig down.

further you should know that graphics cards have to do the fewest work when they can operate with a square texture that has the dimensions 2^n*2^n, so I'd suggest resizing the textures to 512*512. this is still a rather large teture size. sure it's smaller than what you are using now but it still provides enough details.


Edit:
oh, and I also think that the correct name would be enchantment table.
and you should put the definition script from the readme file into a new file and call it "objects_enchantmenttable.inf" so that it can be put directly into the sys folder




