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37 Kommentare28 kb, 492 Downloads

alt [CSP] Tree Setup [v 1.0] -script-

Alistaire
User Off Offline

NEVER care about the rotation, color and size of a tree on your map anymore!

With this script you can plunk down some random entities called 'tree1' or 'tree2' or whatever tree you want and on the start of a map it generates a tree on that entity!

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The script is particularly useful for mapmakers that have to create huge forests on their maps and the like. You can just place for example a dynwall called 'tree1' and use ctrl+c and ctrl+v to paste your randomly generated forest on the map.

The best part is that you can use your own images and you can even change the way trees generate so that you can paste some oak trees here, then some birch trees there, and not care about position AT ALL!

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Sorry I'm really excited over this script, enjoy!
Zugelassen von Yates

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28 kb, 492 Downloads

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Alistaire
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@user Avo

I don't care, it works fine already.

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Avo
User Off Offline

Factis699 hat geschrieben
2.The trees will disappear every roundstart

Alistaire hat geschrieben
2. I don't know how to fix that.

Answer is easy: all images are removed on each roundstart

Read second note @ cs2d cmd image

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Sniper_x
User Off Offline

Nice Idea for a new script !
5/5 ∗ ∗ ∗ ∗ ∗
Ich mag es!

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Alistaire
User Off Offline

@user SkullzOrig

I'm working on 3 mods at the same time. Many ideas to make into stand-alone scripts.

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SkullzOrig
User Off Offline

Is it me or has Alistaire been uploading more files than he usually had been than before?
Ich mag es!

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Alistaire
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I really can't see what you're talking about. The setup is based on entity x and y, which are tile positions if that's what you mean.

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Apache uwu
User Off Offline

You can only put trees within the grid (32x32), you should change from accepting tiles to pixels.

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Apache uwu
User Off Offline

You can't place tress outside of the 32x32 boundary...

If you change that then I'll give you a like

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Alistaire
User Off Offline

1. Random function is not what this script was made for, it's meant so that you don't have to place the same tree over and over again.

2. I don't know how to fix that.

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Infinite Rain
Reviewer Off Offline

That's what I call 'The Big Success'
Edit:
Hey you must to seed random function, else it would be all the same trees every time!
Edit2:
The trees will disappear every roundstart
Ich mag es!

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maPmaKer
User Off Offline

Hmm, preety cool, but can they shake?
Ich mag es!

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BaDgEr
User Off Offline

I'll use it on my maps
Ich mag es!

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krabob
User Off Offline

Naiiise
Ich mag es!

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Raisun
User Off Offline

Amazing work
Ich mag es!

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Marcell
Super User Off Offline

Coool!
i like it!
Ich mag es!
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