Admin/mod comment
Achja? Dann lies mal bitte den Wikipedia Eintrag zu \"Semikolon\" durch. Gleich die erste Zeile! wikipedia has written
/TheKilledDeath Der Strichpunkt oder das Semikolon
print("bla")[u];[/u]
print("bla")
addhook("kill","kill1") function kill1(id,victim,weapon) parse("hudtxt2 "..id.." 0 \"©000255255Script by Ipoleacs\" 320 30 0"); parse("hudtxt2 "..id.." 1 \"©180200250Level: "..level[id].." - Exp: "..exp[id].."/"..nexp[id].." Money: "..money[id].."\"17 420"); end
-------------------------------------------------- -- Player Classes Script by Unreal Software -- -- 28.02.2009 - www.UnrealSoftware.de -- -- Adds Player Classes to your server -- -------------------------------------------------- if sample==nil then sample={} end sample.classes={} ----------------------- -- INITIAL SETUP -- ----------------------- function initArray(m) 	local array = {} 	for i = 1, m do 		array[i]=0 	end 	return array end sample.classes.class=initArray(32) function sample.classes.classmenu(id) 	menu(id,"Select your Class,Tank|Armor+150hp,Assasin|Stealth,WeaponGuy|help with Weapon,Healer|MedicArmor+Claw,Scout|Fast,Super Player|Super Player")	 end ----------------------- -- TEAM -> CLASS -- ----------------------- addhook("team","sample.classes.team") function sample.classes.team(id,team) 	if (team>0) then 		sample.classes.classmenu(id) 	end end ----------------------- -- SERVERACTION -- ----------------------- addhook("serveraction","sample.classes.serveraction") function sample.classes.serveraction(id) 	sample.classes.classmenu(id) end ----------------------- -- CLASS SELECTION -- ----------------------- addhook("menu","sample.classes.menu") function sample.classes.menu(id,menu,sel) 	if (menu=="Select your Class") then 		if (sel>=0 and sel<=5) then 			sample.classes.class[id]=sel 			if (player(id,"health")>0) then 				parse("killplayer "..id) 			end 		end 	end end ----------------------- -- SPAWN -- ----------------------- addhook("spawn","sample.classes.spawn") function sample.classes.spawn(id) 	-- Tank 	if (sample.classes.class[id]<=1) then 		parse ("setmaxhealth "..id.." 150") 		parse ("setarmor "..id.." 202") 		parse ("speedmod "..id.." -5") 		return "4"; 	end 	-- Assasin 	if (sample.classes.class[id]==2) then 		parse ("setmaxhealth "..id.." 100") 		parse ("setarmor "..id.." 206") 		parse ("speedmod "..id.." 5") 		return "3"; 	end 	-- Weapon guy 	if (sample.classes.class[id]==3) then 		parse ("setmaxhealth "..id.." 100") 		msg2(id,"©255255255Help your team with weapons!@C") 		parse ("setarmor "..id.." 201") 		return "46,48,49,56,69,73,75,77,85,5"; 	end 	-- Healer 	if (sample.classes.class[id]==4) then 		parse ("setmaxhealth "..id.." 200") 		msg2(id,"©255255255Use Claw to heals you teammate health!@C") 	parse ("speedmod "..id.." -1") 		parse ("setarmor "..id.." 204") 		return "6,78"; 	end 	-- Scout 	if (sample.classes.class[id]==5) then 		parse ("setmaxhealth "..id.." 75") 		parse ("setarmor "..id.." 201") 		parse ("speedmod "..id.." 15") 		return "2"; 	end -- Super Player 	if (sample.classes.class[id]==6) then 		parse ("setmaxhealth "..id.."150") 		parse ("setarmor "..id.." 201") 		parse ("speedmod "..id.." 20") 		return "2,46,48,49,56,69,73,75,77,85,5,6,78,3,4"; 	end end ----------------------- -- NO DEAD DROPPING -- ----------------------- addhook("die","sample.classes.die") function sample.classes.die() 	return 1 end ----------------------- -- Medic Heal -- ----------------------- addhook("hit","Claw_heal") function Claw_heal(id,source,weapon,hpdmg,apdmg) if (weapon == 78) then parse ("sethealth "..id.." "..player(id,"health")+15) return 1 end end
-- Super Player 	if (sample.classes.class[id]==6) then 		parse ("setmaxhealth "..id.."150") 		parse ("setarmor "..id.." 201") 		parse ("speedmod "..id.." 20") 		return "2,46,48,49,56,69,73,75,77,85,5,6,78,3,4"; 	end end
addhook("team","team1") function team1(id,team) parse("hudtxt2 "..id.." 0 \"©255000000Admins:NAME,NAME\" 290 30 0"); parse("hudtxt2 "..id.." 1 \"©000000255HOMEPAGE\" 290 60 0"); end
dofile("sys/lua/NAME.lua")