@TheManiak-SVK: If you open the map editor you see this small lightbulb icon it represents Entities tab, click it. Then you see this dropbox, by default it displays the text "All" click it and select "Triggers" and there you have it, the triggers.
Could you please elaborate on what you want to make, so that I can give some instructions on how to make that by using these triggers.
Are you saying that you want to rework my fun_allinone map, what is the purpose of that?
Ah well... I wish there was just one big info file on all of these entities and what they do, so that I wouldn't have to explain it over and over. I am not the right guy to do that... I already wrote a whole page about how the sprites work for the old CS2D at FPSB.com.
My answer to the Maniak; please try any of the entities out and see what you can create out of them... learn independently I can't learn for you.
trigger_use:
name : (optional)
trigger : once
------------------
trigger_once:
name : once
trigger : wall
-------------------
dyn_wall:
name : wall
trigger : (optional)
trigger_use:
name : (optional)
trigger : once
------------------
trigger_once:
name : once
trigger : wall
-------------------
dyn_wall:
name : wall
trigger : (optional)
wrong, the trigger once must trigger back
1. trigger_use:
name : 11
trigger : 1
------------------
2.trigger_once:
name : 1
trigger : 11
-------------------
3.dyn_wall:
name : 1
trigger : (optional)
ive edit over thousand of triggers and i know all what the triggers did.