free "self";
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Stranded II Scripts Scripting Questionsfree "self";
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open "professor" [adventure1]
### Palm
id=1
name=Palm01
group=palm
icon=gfx\palm01.bmp
model=gfx\palm01.b3d
swayspeed=2
swaypower=2
fx=16
scale=2.3
mat=wood
health=300
find=15,15,3
behaviour=tree
healthchange=15
script=start
// Spawn Trunk
on:kill {
if (spawntimer("self")>=0){
event "iskill_wood","global";
create "object",247,getx("self"),getz("self");
corona getx("self"),getz("self");
}
}
on:use {
alterobject 262;
free "self";
script=end
other question:
is there a script when a unit hit the player, it dies?
edited 1×, last 26.12.09 08:03:16 am
Quote
other question:
is there a script when a unit hit the player, it dies?
is there a script when a unit hit the player, it dies?
Increase attack of the unit?
Withoutname has written
Amstel, you forgot to put } at ending of use event. Its also extra } at line before use event.
thanks, i'm going to try it now..
and attack the player
Quote
Also how do i add a diary to an info. here is the code.
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open "professor" [adventure1]
Nobody is gonna help me?
OT:
Here is the script for the kill self help.
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### Leatherman id=125 name=Leatherman group=tool icon=gfx\leatherman.bmp model=gfx\ironbar.b3d scale=2 mat=metal weight=10 rate=1000 damage=5 info=my Leatherman Fuse healthchange=0 script=start 	on:attack2 { alteritem $Leathermans_qty,125,$Leathermans_qty,126; 		alteritem 1,126; kill "self"; 		msg "Knife Mode",4; script=end
Copy the script and bold the edited parts.
like
spawn:object,123;
change color,54;
or after 4 days that the color changed and 4 days later it change again but only another color?
something like that?
already thanks...
Bloodshot has written
where to put that can you make an example?
### Palm
id=380
name=Palm02 (autumn)
group=palm
icon=gfx\palm02.bmp
model=gfx\amstel bier9\palm02herfst.b3d
swayspeed=1
swaypower=2
fx=16
scale=2.5
mat=wood
health=200
find=15,10,3
behaviour=tree
healthchange=15
script=start
// Spawn Trunk
on:kill {
if (spawntimer("self")>=0){
event "iskill_wood","global";
create "item",7,getx("self"),getz("self");
corona getx("self"),getz("self");
}
}
on:changeday {
alterobject "self",381;
getweather1;
}
}
script=end
Withoutname has written
The last } is not needed
ik thanks im trying this now...
So i can't help ya , sorry