

i use translate

addhook("usebutton","use") function use(id,x,y) 	if (x==X POSITION) and (y==Y POSITION) then 		if player(id,"usgn")==USGN PLAYER then 			parse("trigger DOOR NAME") 		end 	end end
addhook("usebutton","use") function use(id,x,y) 	if (x==X POSITION) and (y==Y POSITION) then 		if player(id,"usgn")==USGN PLAYER then 			parse("trigger DOOR NAME") 		end 	end end
if sample==nil then sample={} end sample.sur={} function initArray(m) 	local array = {} 	for i = 1, m do 		array[i]=0 	end 	return array end agility=initArray(1000) health=initArray(1000) crafting=initArray(1000) agility = 0 health = 0 crafting = 0 addhook("serveraction","actions") addhook("menu", "menus") function actions(id,sact) 	if(sact == 2) then 		menu(id, "Skills Menu, +1 ROFLPWN, +1 Agility, +1 Health, +1 Crafting") 	end end function menus(id, title, button) 	if (title=="Skills Menu") then 		if(button==1) then 		end 		if(button==2) then 			if (points[id]>=1) then 				agility[id]=agility[id]+1 				points[id]=points[id]-1 			else 			msg2(id,"You don't have enough Skill Points!") 			end 		end 		if(button==3) then 		end 		if(button==4) then 		end 	end end addhook("join","updatehud") function updatehud(id) 	for id=1,32 do 		if player(id,"exists") then 			parse('hudtxt2 '..id..' 1 "©255255255Skills Points: '..points[id]..'" 17 210') 		end 	end end addhook("spawn","start") function start(id) 	for id=1,32 do 		if player(id,"exists") then 			points[id]=points[id]+3 			updatehud(id) 		end 	end end
addhook("trigger","npccreated") addhook("objectkill","npckilled") function npccreated(name) 	local ot 	if name=="bosscreate" then 		ot=object(0,"table") 		bossid=#ot 	end end function npckilled(id) 	if id==bossid then 		parse("trigger \"bosskilled\"") 	end end
addhook("say","say_commands") function say_commands(id,txt) if(!kick==string.sub(txt,1,5))then tt=tonumber(string.sub(txt,6,7)) parse("kick "tt) end end end