So, I came up with an idea to make Voxel based isometric terrain for the game.
At first, I made isometric tile based terrain which supported some height values (1st part).
Secondly, I used Cubic Spline Interpolation for both, X and Z axis to create smooth edges for the terrain.
That way I created prime voxels. (2st part)
Later, I found a solution to draw voxels properly (3rd part), though the method is rather too slow for real time rendering.
4th part shows how I implemented texture displaying on the terrain.
Terrain collisions already have been implemented.
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To export the terrain as image tiles and use it in the game.
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I hope you'll find this interesting!
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edited 8×, last 30.12.11 12:23:10 am