
Sorry for my English
if sample==nil then sample={} end sample.classes={} ----------------------- -- INITIAL SETUP -- ----------------------- function initArray(m) 	local array = {} 	for i = 1, m do 		array[i]=0 	end 	return array end sample.classes.class=initArray(32) function sample.classes.classmenu(id) 	menu(id,"Select your Class,Marine|,Sintetic|,Sniper|,Flamethrower|,Smartgunner|,Medic|")	 end ----------------------- -- TEAM -> CLASS -- ----------------------- addhook("team","sample.classes.team") function sample.classes.team(id,team) 	if (team>0) then 		sample.classes.classmenu(id) 	end end ----------------------- -- SERVERACTION -- ----------------------- addhook("serveraction","sample.classes.serveraction") function sample.classes.serveraction(id) 	sample.classes.classmenu(id) end ----------------------- -- CLASS SELECTION -- ----------------------- addhook("menu","sample.classes.menu") function sample.classes.menu(id,menu,sel) 	if (menu=="Select your Class") then 		if (sel>=0 and sel<=6) then 			sample.classes.class[id]=sel 			if (player(id,"health")>0) then 				parse("killplayer "..id) 			end 		end 	end end ----------------------- -- SPAWN -- ----------------------- addhook("spawn","sample.classes.spawn") function sample.classes.spawn(id) 	-- Marine 	if (sample.classes.class[id]<=1) then 		parse ("setmaxhealth "..id.." 100") 		parse ("setarmor "..id.." 100") 		return "32,6,51"; 	end 	-- Sintetic 	if (sample.classes.class[id]==2) then 		parse ("setmaxhealth "..id.." 150") 		parse ("setarmor "..id.." 120") 		return "11,4,74"; 	end 	-- Sniper 	if (sample.classes.class[id]==3) then 		parse ("setmaxhealth "..id.." 90") 		parse ("setarmor "..id.." 110") 		return "37,6,52"; 	end 	-- Flamethrower 	if (sample.classes.class[id]==4) then 		parse ("setmaxhealth "..id.." 120") 		parse ("setarmor "..id.." 120") 		return "46,73,3"; 	end 	-- Smartgunner 	if (sample.classes.class[id]==5) then 		parse ("setmaxhealth "..id.." 100") 		parse ("setarmor "..id.." 100") 		return "40,3,53"; 	end 	-- Medic 	if (sample.classes.class[id]==6) then 		parse ("setmaxhealth "..id.." 75") 		parse ("setarmor "..id.." 100") 		return "22,54"; 	end end ----------------------- -- NO BUYING -- ----------------------- addhook("buy","sample.classes.buy") function sample.classes.buy() 	return 1 end ----------------------- -- NO COLLECTING -- ----------------------- addhook("walkover","sample.classes.walkover") function sample.classes.walkover(id,iid,type) 	if (type>=61 and type<=68) then 		return 0 	end 	return 1 end ----------------------- -- NO DROPPING -- ----------------------- addhook("drop","sample.classes.drop") function sample.classes.drop() 	return 1 end ----------------------- -- NO DEAD DROPPING -- ----------------------- addhook("die","sample.classes.die") function sample.classes.die() 	return 1 end