@ MAX-russia:
That's more like a class.
These are perks.
Edit:
Rage: Can be activated by pressing ''E'' for X seconds.
Rage mode will be short but very powerful.
You would get a chainsaw and invicibility.
When you would hit someone by chainsaw while in rage mode, you would instatly kill him.
Ice trap: slow enemy that walks on it; after a short duration the trap disappears and freeze the enemy for a few seconds, dealing a small damage.
Mine field: place a mine field, hurt any enemy that walks on it, disappear after X time.
Transparent wall: create walls around the target, disappear after X time. (target cannot move outside of it)
Assassin instinct: get a chance to deal a critical hit, dealing double damage to the enemy.
Agility: get a chance to dodge enemy hits.
Bleed: apply a damage over time effect if the target is hit (percentage of the enemy's max health).
Poison: apply a damage over time effect if the target is hit (percentage of the player's weapon's damage)
Stun: any explosive weapon will stun the enemy for a few seconds, make them unable to do any actions.
Bomber: Increases grenade's explosion size.
Backstab: knife's deal x5 damage if the player's is behind the enemy.
Snare: projectile weapons make the enemy unable to move for a few seconds.
Reflective skin: reflect back some of the taken damage.
Chain shot: nearby enemies of the target will also takes a small damage.
Medic: grants a medikit every X time.
Nuker: after a certain kill streaks, the player grants an airstike(with increased explosion size)
Risky life: Player's health is decreased to 1, but take no damage for a short time.
Frost field: slow any enemies that get near the player.
Takedown: deals more damage depends on the target's missing health.
Last stand: Player will get some extra seconds to live before death.
Smartass (LOL): create a turret.
Upgrade(1/2/3):
Only can choose if the player already has smartass.
1: turret gets extra health
2: turret gives the enemy the slow effect
3: same as chain shot.
Firebullet: has a chance to light the enemy on fire, dealing damage over time.
Frostbullet: has a chance to slow down the enemy.
Disease: gas grenade gives target a poison effect that spreads to other players.
So do you buy the perks or obtain them through a quest? It would be nice to know the story line or shape this rpg is gonna take.
So far it's a pretty basic simple straight-forward RPG - you level up by killing enemies, you receive perk points, you spend them on perks. Perks can be passive, semi-active (triggered on some action) or active (triggered by player). Perks can have from 1 to lots of levels.
Bullet-proof: Extra armor OR you have a low chance to ignore damage.
Death-sense: The player gets the abillity to deal critical hits. (shouldn't be overpowered. Just dealing 5-10 extra damage on crits).
Alzheimer: After throwing a grenade you have a chance to get a new one. ("huh? Yeah i didn't know that I took a second with me :D")
Now something for the lulz!
Porno-Star: You have a low chance to flash p0rn upon the enemy screen, which will distract him and makes him easier to kill.
Little Ideas:
Economan:X chance of getting double money/XP each enemy kill.
Building Destroyer:Destroying enemy buildings would also give you extra money/XP.
Fragger:Each 5 kills, X chances of getting a random grenade between "HE Grenade, Flashbang or Smoke Grenade".