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CS2D Scripts Bots always choose 1st class in class scriptBots always choose 1st class in class script
14 replies 1
Alistaire has written
math.random(1, idkhowmany)
nine
1
if player(id,"bot") then classvariable[id]=1 end
Add it as first line of your spawn function.
Avo has written
Add it as first line of your spawn function.
1
if player(id,"bot") then classvariable[id]=1 end
Add it as first line of your spawn function.
You've get it wrong.
Avo has written
@ Infinite Rain: Why? He wants first class for bots.
He wants the bots to choose a random class not first class.
Avo has written
@ Infinite Rain: Why? He wants first class for bots.
En-Kay has written
bots always choose 1st class.Is there any way fixing it???
Yes. Yes, I see one problem in your comment.
1
classvariable[id]=math.random(1,maxnumberofclasses)
--------------------------------------------------
-- Player Classes Script by Unreal Software --
-- 28.02.2009 - www.UnrealSoftware.de --
-- Adds Player Classes to your server --
--------------------------------------------------
if sample==nil then sample={} end
sample.classes={}
-----------------------
-- INITIAL SETUP --
-----------------------
function initArray(m)
local array = {}
for i = 1, m do
array[i]=0
end
return array
end
sample.classes.class=initArray(32)
function sample.classes.classmenu(id)
menu(id,"Select your Class,Scout|Extra Speed,Soldier|Rocket launcher,Sniper|Sniper
rifle,Demoman|Grenade launcher,Medic|Medkit,Heavy|Assault
cannon,Pyro|Flamethrower,Engineer|Wrench,Spy|Disguise")
end
-----------------------
-- TEAM -> CLASS --
-----------------------
addhook("team","sample.classes.team")
function sample.classes.team(id,team)
if (team>0) then
sample.classes.classmenu(id)
end
end
-----------------------
-- SERVERACTION --
-----------------------
addhook("serveraction","sample.classes.serveraction")
function sample.classes.serveraction(id)
sample.classes.classmenu(id)
end
-----------------------
-- CLASS SELECTION --
-----------------------
addhook("menu","sample.classes.menu")
function sample.classes.menu(id,menu,sel)
if (menu=="Select your Class") then
if (sel>=0 and sel<=9) then
sample.classes.class[id]=sel
if (player(id,"health")>0) then
parse("killplayer "..id)
end
end
end
end
-----------------------
-- SPAWN --
-----------------------
addhook("spawn","sample.classes.spawn")
function sample.classes.spawn(id)
classvariable[id]=math.random(1,9)
-- SCOUT
if (sample.classes.class[id]<=1) then
parse ("setmaxhealth "..id.." 75")
parse ("setarmor "..id.." 50")
parse ("speedmod "..id.." 15")
return "11,20";
end
-- SOLDIER
if (sample.classes.class[id]==2) then
parse ("setmaxhealth "..id.." 100")
parse ("setarmor "..id.." 200")
parse ("speedmod "..id.." -1")
return "48,10,11,51";
end
-- SNIPER
if (sample.classes.class[id]==3) then
parse ("setmaxhealth "..id.." 90")
parse ("setarmor "..id.." 50")
return "31,35,20,51";
end
-- DEMOMAN
if (sample.classes.class[id]==4) then
parse ("setmaxhealth "..id.." 90")
parse ("setarmor "..id.." 120")
return "11,49,51,76,89";
end
-- MEDIC
if (sample.classes.class[id]==5) then
parse ("setmaxhealth "..id.." 90")
parse ("setarmor "..id.." 100")
parse ("speedmod "..id.." 5")
parse ("equip "..id.." 82")
parse ("strip "..id.." 50")
return "69,22,10,11";
end
-- HEAVY
if (sample.classes.class[id]==6) then
parse ("setmaxhealth "..id.." 150")
parse ("setarmor "..id.." 200")
parse ("speedmod "..id.." -2")
return "90,10,11,51";
end
-- PYRO
if (sample.classes.class[id]==7) then
parse ("setmaxhealth "..id.." 100")
parse ("setarmor "..id.." 120")
return "60,46,51,47,73,10";
end
-- ENGINEER
if (sample.classes.class[id]==8) then
parse ("setmaxhealth "..id.." 80")
parse ("setarmor "..id.." 50")
parse ("strip "..id.." 50")
return "74,10,4,77";
end
-- SPY
if (sample.classes.class[id]==9) then
parse ("setmaxhealth "..id.." 90")
parse ("setarmor "..id.." 100")
parse ("equip "..id.." 84")
return "2,10,20,51,72";
end
if (player(id,"bot")) then
sample.classes.class[id]=math.random(1,9) --select random class
parse("killplayer "..id) --kill bot to change class
end
end
-----------------------
-- NO BUYING --
-----------------------
addhook("buy","sample.classes.buy")
function sample.classes.buy()
return 1
end
-----------------------
-- NO COLLECTING --
-----------------------
addhook("walkover","sample.classes.walkover")
function sample.classes.walkover(id,iid,type)
if (type>=58 and type<=68) then
return 0
end
return 1
end
-----------------------
-- NO DROPPING --
-----------------------
addhook("drop","sample.classes.drop")
function sample.classes.drop()
return 1
end
-----------------------
-- NO DEAD DROPPING --
-----------------------
addhook("die","sample.classes.die")
function sample.classes.die()
return 1
end
-----------------------
-- FLAG COLLECT --
-----------------------
addhook("walkover","tfc_flag_collect")
function tfc_flag_collect(id,iid,type)
if (type>=70 and type<=71) then
return 0
end
end
rename:
1
classvariable[id]
1
sample.classes.class[id]
Easy?
if player(id,"bot") then
sample.classes.class[id]=math.random(1,9)
end
now i don't get randomized!
BIG THANKS ALL OF YOU
edited 1×, last 16.07.12 10:35:24 pm
1
if player(id,"bot")==true then sample.classes.class[id]=math.random(1,9) end
1