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Stranded II Mods Stranded II - Titanium v1.0.1.3Poll
Yay, that looks like...
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Stranded 1 | 2.82% (2) | |
Stranded 2 | 21.13% (15) | |
Stranded 3 | 60.56% (43) | |
Stranded 4 | 5.63% (4) | |
Stranded 5 | 9.86% (7) |
71 votes cast
if we could, we can reverse this: the normal walking way will be sprinting, and it consume stamina, and when we hit shift we will walk slower. it's kind of better and less annoying. just an idea, tho.
Ich habs nämlich nich so mit Englisch
multikill has written
gibst die Mod auch in deutsch?
Ich habs nämlich nich so mit Englisch
Ich habs nämlich nich so mit Englisch
Here
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http://www.unrealsoftware.de/forum_posts.php?post=266320&start=0
BTW. use search function
EDIT: So @ Mc Leaf: do you will update game engine to fix bugs and make better performance?? And make snow and rain by particles system or something and when collide on object with state fire the fire will disappear Also that fix problem with snow getting through objects!
EDIT2: You can add/fix:
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- Fix Torches lit in hand only when raining. - Disable debug menu enabling by "F9" key. - Add some kind of "shadows" like in Stranded 1.5 and add option to enable/disable it in options. - Add option in graphics options "Fast object fade" and "Smooth object fade" which on fast will be disable "autofade" var and on "smooth" it will be works. - command "latitude, fog, season etc." for editor to change Sun/Moon latitude by this command (Help in coding mods" ;) - As I say new rain/snow by particles - Change something in rendering code etc. to make game less lag with much of object. - Update sounds of material when punching/hitting it because now we can't hear any sounds of material hitting. - Add fall damage. - Add lens flares. - Add more materials such as snow or something and add walking sounds to every material (when walking on metal we can hear walking on dirt sound ;/ ) - Add 16:9, 16:10, 4:3 etc. video aspect ratio ex. for 1680x1050p. - Add "reflection" var or option to objects for add reflection effect (enable/disable in options)
Please if you can add that and fix bugs I will be glad
edited 3×, last 18.01.13 05:31:37 pm
I tried it and it was awesome with the graphic.
If you merge the graphic of your mod with the features from the survivalist this can officially call stranded 3.
edited 1×, last 21.01.13 10:37:13 am
as a beginner I don't know what Ss or Dev is but if you meant about the
english then I have to say my bad, it is understandable in the game but
only 99% of it are english and that 1% make me curious of what does it
mean, so dont go all-out at me i just simply CURIOUS!
EDIT: Found bug, cscr_image command don't work
edited 1×, last 24.02.13 09:39:16 pm
The latest version for download is about a half year old. So maybe you could upload a newer one. Because the S2~MassiveMod~TheSurvivalist Modder has lost his HDD, but could download his 1 week old version luckyly. So that would be great if you share your progress with us!
Greetings, Marco
(AM BESTEN IM DEUTSCHEN FORUM ANTWORTEN)PLEASE.
Admin/mod comment
§4.3 - Only English/German (depending on section) is allowedSeems to work in Wine just as fine as Vanilla S2. And it's looking good!
Whenever I try to include a Map with the new Interface, there is an MAV. Can anyone help me?
Edit: I guess random rotation was off. I don't need help with the tower
Mc Leaf I noticed you're back. Will you try to fix this bug. Plz. Also, because you know more about titanium than the rest of us, maybe you could help me integrate my Titanium mod without stupid bugs and stuff. Thanks...
p.s. plz keep the mod alive!!! It's the best.
edited 10×, last 30.10.18 05:46:03 am
source code in game_functions.bb in Function game_renderweapon()
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old style like this If env_cweather<1 Or env_cweather>2 Then instead of If env_wr#(1)>0. Or env_wr#(2)>0. Then
but I dont know how to compile it without need to use fmod.dll
ANGRY EDIT: @ ModJuicer: stop editing post and marking it as new.
edited 1×, last 30.10.18 11:49:37 am
Assassin moder has written
Hey, I fixed bug that cause torch only to lit in hand in rain/snow
source code in game_functions.bb in Function game_renderweapon()
source code in game_functions.bb in Function game_renderweapon()
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old style like this If env_cweather<1 Or env_cweather>2 Then instead of If env_wr#(1)>0. Or env_wr#(2)>0. Then
Just change to:
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If Not (env_wr#(1)>0. Or env_wr#(2)>0.) Then
But at least you found the code line related to that bug, not bad.
Assassin moder has written
but I dont know how to compile it without need to use fmod.dll
Um... that's weird and I'm not sure but I think that I once had the same problem. Which version of Blitz3D do you have?
Maybe try this one:
https://blitzresearch.itch.io/blitz3d
And also don't forget to copy that "user32.decls" from the SII source code zip into the Blitz3D\userlibs folder.
edited 1×, last 23.12.18 08:14:28 pm