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npc_force_1 = true addhook("objectdamage","_objectdamage") function _objectdamage(id_o,dmg,id_pl) 	if npc_force_1 then 		if id_o > 0 then 			if object(id_o,"type") == 30 then 				if object(id_o,"player") == 1 then -- Zumbie -- 					npc_force_1 = false 					parse("damageobject "..id_o.." 3 "..id_pl) 					npc_force_1 = true 				return 1 				end 			end 		end 	end end
I tested
did not work: #
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npc_force_1 = true addhook("objectdamage","_objectdamage") function _objectdamage(id_o,dmg,id_pl) 	if npc_force_1 then 		if id_o > 0 then 			if player(id,"weapontype") == 45 then 				if object(id_o,"type") == 30 then 					if object(id_o,"player") == 1 then -- Zumbie -- 						npc_force_1 = false 						parse("damageobject "..id_o.." 3 "..id_pl) 						npc_force_1 = true 					return 1 					end 				end 			end 		end 	end end
plz help ??, thanks '-'