edit: i missed that the sand texture, and shadows look fantastic too...
i expect great things soon to come.
Stranded III Dev. Blog - Comments
DC: If it's not much, can I ask whether you load terrain textures and objects with the start of the editor or at runtime when using the proper menu (script). Also, which method do you use for loading these? Resources.Load or getting the files with WWW? Maybe something else? Thank you for the help.
lev258: I use WWW for external textures saved in the normal file system (I actually wrote a little resource manager on my own to deal with this) and Resources.Load for textures which are embedded in the Unity project.
DC has written
lev258: I use WWW for external textures saved in the normal file system (I actually wrote a little resource manager on my own to deal with this) and Resources.Load for textures which are embedded in the Unity project.
thochguertel: not yet, you will have to wait at least for a pre-release.
Assassin moder: in other words, do you mean the graphic effects like
kkkkkkk: I changeed my nVidia GPU from 9500GT to GT430 and gained a lot of performance and it was cheap.
kkkkkkk: Didn't I just say that you can turn all that stuff off? This counts for all settings. Stranded III will probably even take less GPU power than Stranded II (which isn't very optimized...). So chances are very good that you'll be able to play Stranded III when your PC is able to run Stranded II. I assume that it will take more VRAM though because there will be more objects and more textures.
DC I really hope I don't bother you too much about Unity, but I still have one question. When coding terrain texture painting, I use the mousepoint, create a circle around it and set the changed alphamap for every point inside the circle. But this is very slow, it lags. How did you overcome this?