I'm looking for a long time a bind that when the m4a1 has 3 ammo and when you press R the m4a1 will have 30 instantly without spend ammo and without spending time reloading. But on each gun.
Forum
Scripts
Fast Reload Bind
Fast Reload Bind
11 replies
1

I'm looking for a long time a bind that when the m4a1 has 3 ammo and when you press R the m4a1 will have 30 instantly without spend ammo and without spending time reloading. But on each gun.
This file above may cover your needs. And to not spend all your rest of the ammunition use
mp_infammo.
GeoB99: I'm not looking for this script, i'm looking for a a bind script. that when you put on console the bind and when you press R you will get the full weapon's ammos.
grizbim has written
GeoB99: I'm not looking for this script, i'm looking for a a bind script. that when you put on console the bind and when you press R you will get the full weapon's ammos.Just download "The Darkness 2D" 100% promised no ban!
Admin/mod comment
§1.1 - No illegal contents (incl. endorsement, cracks/pirate copies) I wanna that it works as a bind... How can I do that?
PD: When you join to server you can't quick-reload. you must put the bind on the console.
Look:
Both 'equip' and 'setweapon' are serversided commands so you as a client in the server can't access them. It's NOT possible.
Rainoth: Maybe he's saying that and he's the server.If that's the case, if you are the server, here's the script:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
addhook("say", "triggDis", -99999)
function triggDis(id, text)
	if text == "!quickReload" then
		parse("equip "..id.." "..player(id, "weapontype"))
		parse("setweapon "..id.." "..player(id, "weapontype"))
		return 1
	end
end
-- Optional (Tell the players to bind)
elapsedMinutes = 0
addhook("minute", "bindTip")
function bindTip()
	elapsedMinutes = elapsedMinutes + 1
	if elapsedMinutes >= 3 and #player(0, "tableliving") > 0 then
		msg("\169000255000Type \169255255255/bind \"r\" \"say !quickReload\" \169000255000 for quick reloading!")
		elapsedMinutes = 0
	end
end
It is untested. my scripts tend to fail the first time they're executed because I always tend forget something
EDIT: And just as I said, I forgot to do something... Reload the actual weapon O.O Ugh, it's updated now.
grizbim: You're probably using another script that interacts with the say hook (an admin script for example) and it's causing a conflict.
_Yank: I got an Admin Script, but how can I hide messages like "Server", if a player says it, the message would not be appeared on the chat.
1

Offline
