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plr_image = {}
addhook("join","image_j")
function image_j(id)
	plr_image[id] = image("gfx/blood.bmp",0,0,2,id)
end
Scripts
Image when joining
Image when joining
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plr_image = {}
addhook("join","image_j")
function image_j(id)
	plr_image[id] = image("gfx/blood.bmp",0,0,2,id)
end
join. You can use
team instead or kill
DC.
KoJKa has writtenplr_image = {}
addhook("join","image_j")
function image_j(id)
	plr_image[id] = image("gfx/blood.bmp",0,0,2,id)
end
Cure Pikachu: said check out the image path. addhook("join","image_j")
function image_j()
HUDImage = image('gfx/blood.bmp', 320, 170, 2)
timer(1000, "hideHUDImage", nil, 1)
end
function hideHUDImage()
tween_alpha(HUDImage, 1000, 0) -- 0: invisible @ 1: visible
end
KoJKa: And here I told you to check if said image exists on the client. And if it doesn't, read this:
image has writtengfx/blood.bmp
Gaios has written
Gaios said. local img = image('gfx/blood.bmp', 320, 170, 2)
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