CS2D
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CS2D 1.0.0.3 Pre-Release V2
CS2D 1.0.0.3 Pre-Release V2
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SQ: lol sorry
SQ Moderator
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Thought, still I'm quite proud that I managed to do some kind of 3D in BlitzMax for OpenGL and DirectX at the same time. That's not really common thing in BlitzMax engine. I mean, it actually works and looks neat;o is looking very good the cs2d, the game needed a change
3D tiles + daylighttime dark = bug , bro i know that i need to use flashlight xDD SQ Moderator
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Mr_Outsider: Show us the screenshot, otherwise we don't know what are you talking about. Ok it got fixed, v2 fixed alot of stuff including that bug, the dark area was only on the ground tiles not walls. TMF User
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Well, , maybe just got fixed idk, but this one bothers me
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The env_room does not fill the whole area... just misses one or two pixels around the edges.
http://imgur.com/gallery/LaHki
Just gets worse with render3d... SQ Moderator
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Different problems in both of screenshot:
1) Happens because of scalling -> shouldn't happen in high lighting settings
2) Room's height should be heigher -> the shadow of room depends of it's height. When's a MacOS version coming out? mrc User
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If you are out of ammo with glock in burst-mode it doesnt auto reload. @
sayori: In fact, your screenshot additionally shows another bug: the casted shadow being painted over the 3D wall. @
Starkkz: I know, that is the reason i asked for SQ Moderator
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Starkkz: @
sayori: That's the same bug, I already said about it, shouldn't happen on higher quality. I can fix that too. TMF User
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SQ Moderator
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TMF User
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There's some weird scalling when using the fullscreen mode from the BAT file... SQ Moderator
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Oh I will look into that, didn't try everything in high resolutions. TMF User
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Oh, and also... It looks like the night vision is not affecting both the env_room and the daylighttime on full darkness. This also goes to zombies...
All i see is just plain darkness.
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Strange, maybe your monitor is too dark?