The addhook
![cs2d lua hook](img/i_codehelp.png)
I face the identical problem with the following commands:
local new_screen_width = player(id,"screenw") local new_screen_height = player(id,"screenh")
This way I also get always the old resolution...
It seems to be a bug... Is there any other way to get the new screen resolution?
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edited 4×, last 16.03.23 01:15:03 pm