Your tileset has 2000 tiles ???
(the .bmp)
Or does your map is 2000x2000 ?
(x,z)
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If your tileset is has 2000 tiles (32x32*2000=6400x6400)
Wow ... I reccomend not to use Tilests this big ... remember that other players must downlad it (and dowlading an 6400x6400 .bmp tileset is CRAZY)
The tileset is to big ... that is why it will not load in the editor .... split it in like 10 different tilesets
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If you are talking about the map size ... well WoW ... you don't need an map that big ...I don't know If its possible to have a map size Diz Big)...Reduce the size like 10x times : )))
~Giving Credit to Zorro-Dor "Diz Big"~
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Mumu Out
Totally agree with Mumu there, it's quite mad to create a tileset which size is bigger than the usual tilesets around here.
How would you fit all those 2000 tiles in the map anyways. Lol!
It's not a bug, I think it is just too much for your computer to handle so it get slowed down and eventually it can even automaticly shut down when virtual memory crosses over the boundries, it happened to me yesterday when I was removing old files while I was watching youtube. The youtube clip went in playback to the start and froze. This could happen when your PC is too slow, like mine is.
That's how the tileset would be, all those applications put into one huge tileset bigger than average and in bitmap format. That's how to overdo it.
I would recommend to take size into consideration otherwise people who download the map later might have difficulties with patience waiting for that 1 GB large tileset. No one wants to play that big maps! and I doubt you even can.
yah that's NOT a bug. the maximum amount of tiles in a tileset is 256. moreover every tile has to have a size of 32x32 pixels. you can use sprite and image entities to add more stuff to your map.