#
mh du musst dir irgendwo die items speichern die erwiederbei spawn'en erhalten soll...
Scripts
Sammelthread/FAQ zu Lua & Editor
parse ("setmoney "..id.." "..(player(id) - 50))
addhook ("use","usen")
function usen(id,event,data,x,y)
if (x==12 and y==13) then
parse ("equip "..id.." 40")
end
end
mp_dispenser_money 1000
--------------------------------------------------
-- Player Classes Script by Unreal Software --
-- 28.02.2009 - www.UnrealSoftware.de --
-- Adds Player Classes to your server --
--------------------------------------------------
if sample==nil then sample={} end
sample.classes={}
-----------------------
-- INITIAL SETUP --
-----------------------
function initArray(m)
	local array = {}
	for i = 1, m do
		array[i]=0
	end
	return array
end
sample.classes.class=initArray(32)
function sample.classes.classmenu(id)
	menu(id,"Select your Class,Tank|Armor+150hp,Assasin|Stealth,WeaponGuy|help with Weapon,Healer|MedicArmor+Claw,Scout|Fast,Super Player|very fast")	
end
-----------------------
-- TEAM -> CLASS --
-----------------------
addhook("team","sample.classes.team")
function sample.classes.team(id,team)
	if (team>0) then
		sample.classes.classmenu(id)
	end
end
-----------------------
-- SERVERACTION --
-----------------------
addhook("serveraction","sample.classes.serveraction")
function sample.classes.serveraction(id)
	sample.classes.classmenu(id)
end
-----------------------
-- CLASS SELECTION --
-----------------------
addhook("menu","sample.classes.menu")
function sample.classes.menu(id,menu,sel)
	if (menu=="Select your Class") then
		if (sel>=0 and sel<=5) then
			sample.classes.class[id]=sel
			if (player(id,"health")>0) then
				parse("killplayer "..id)
			end
		end
	end
end
-----------------------
-- SPAWN --
-----------------------
addhook("spawn","sample.classes.spawn")
function sample.classes.spawn(id)
	-- Tank
	if (sample.classes.class[id]<=1) then
		parse ("setmaxhealth "..id.." 150")
		parse ("setarmor "..id.." 202")
		parse ("speedmod "..id.." -5")
		return "4";
	end
	-- Assasin
	if (sample.classes.class[id]==2) then
		parse ("setmaxhealth "..id.." 100")
		parse ("setarmor "..id.." 206")
		parse ("speedmod "..id.." 5")
		return "3";
	end
	-- Weapon guy
	if (sample.classes.class[id]==3) then
		parse ("setmaxhealth "..id.." 100")
		msg2(id,"©255255255Help your team with weapons!@C")
		parse ("setarmor "..id.." 201")
		return "46,48,49,56,69,73,75,77,85,5";
	end
	-- Healer
	if (sample.classes.class[id]==4) then
		parse ("setmaxhealth "..id.." 200")
		msg2(id,"©255255255Use Claw to heals you teammate health!@C")
	parse ("speedmod "..id.." -1")
		parse ("setarmor "..id.." 204")
		return "6,78";
	end
	-- Scout
	if (sample.classes.class[id]==5) then
		parse ("setmaxhealth "..id.." 75")
		parse ("setarmor "..id.." 201")
		parse ("speedmod "..id.." 15")
		return "2";
-- Super
	if (sample.classes.class[id]==5) then
		parse ("setmaxhealth "..id.."500")
		parse ("setarmor "..id.." 500")
		parse ("speedmod "..id.." 50")
		return "2";
	end
end
-----------------------
-- NO DEAD DROPPING --
-----------------------
addhook("die","sample.classes.die")
function sample.classes.die()
	return 1
end
-----------------------
-- Medic Heal --
-----------------------
addhook("hit","Claw_heal")
function Claw_heal(id,source,weapon,hpdmg,apdmg)
if(weapon == 78) then
parse ("sethealth "..id.." "..player(id,"health")+15)
return 1
end
end
addhook ("use","usen")
function usen(id,event,data,x,y)
if (x== 1 and y == 1 and player(id,"money")>3999) then
parse ("setmoney "..id.." "..(player(id,"money")-4000))
if (x== 2 and y == 2 and player(id,"money")>3999) then
parse ("setmoney "..id.." "..(player(id,"money")-4000))
end
end
end
addhook ("use","usen")
function usen(id,event,data,x,y)
if (x== 1 and y == 1 and player(id,"money")>3999) then
parse ("setmoney "..id.." "..(player(id,"money")-4000))[b]end[/b]
if [b]([/b]x== 2 and y == 2 and player(id,"money")>3999) then
parse ("setmoney "..id.." "..(player(id,"money")-4000))
end
end