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old Re: CS2D Max Suggestions V2

Zune5
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DC has written
because they are able to stalk you. they can see whenever you play and where you play and they can join you whenever they want. that's not very nice.

example:
whenever I play cs2d on a public server some idiots join and ask "who is dc?" (I'm always playing with fake nicks) because they joined me by using the friends list. pretty annoying.


And you don't reply to them. That's not very nice either.

old Re: CS2D Max Suggestions V2

DC
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So don't play with fake nicks, and they won't ask. Logically isn't it?

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And you don't reply to them. That's not very nice either.

they won't ask but they would start to chat with me immediately. however I just want to play not to chat! that's the problem. You can't imagine how annoying it is to get suggestions or afflictions all the time you play online. IN-GAME is NOT the right place for suggestions!

it's okay when it happens sometimes but it is not okay when it happens all the time.

moreover this is not just about me. it's about YOUR privacy. it's actually about the privacy of EVERY cs2d player who uses the usgn. so it's pretty important to introduce the new system where you have to accept friends in my opinion!

old Re: CS2D Max Suggestions V2

Pro
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There are alot of good maps which have been put alot of effort on but do not get played often, regardless of the maptransfer system. This is probably because the players dont care or do not bother downloading and checking 'em out, they are simply too busy playing de_dust or any other over-played map.

But one thing I've noticed, regardless of the maptransfer system, it seems that the default maps (the maps you get automatically when you download CS2D) are played more often then any custom map, this is probably because most players have no clue they can download other great maps that are located in the "Files" section on this website and on FPSBanana and more scattered across the internet. Very good mapmakers like jUSTiN (inactive, haven't heard anything from him in a while?) or Leiche (created a sweet cs_assault and cs_italy map) spend pretty much countless hours and sweat and probably stress from making great maps. Anyone remember cs_druglab and csde_airport? Those were very CREATIVE AND GREAT maps, and these are just some examples of alot of great maps.

Now perhaps something that would solve this issue, of great maps never/hardly being played, despite the hard work of the authors (makes me sad actually) would be to put those maps in the map folder so you would have the maps automatically as default in the upcoming CS2D versions, when you download it.

If you worry about the filesize, it isn't much of a biggy because you can simple remove crappy maps (and a big amount of the current default maps are pretty much crappy).

DarkCorner, if your interested, here's a list of maps you can check out and I'll hope you agree with me these are great and have been put alot of work on, and that you will add them to the upcoming version as default maps when downloading CS2D. Oh and afcourse you can playtest them yourself and edit them as you like and fix any critical bugs, but I think you should contact the author of that map before you do this. But anyways I hope you agree with this.

cs_italy_lch
http://www.unrealsoftware.de/files_show.php?file=531

cs_assault_lch
http://www.unrealsoftware.de/files_show.php?file=614
(can replace the current crappy cs_assault map)

csde_airport
http://www.fpsbanana.com/maps/12022
(requires a bit of editting because it was made in the old CS2D so the map editor system was different back then, regardless of that, this is a GREAT map)

de_prodigy_jw
http://www.fpsbanana.com/maps/10117

de_airstrip
http://www.fpsbanana.com/maps/5996

cs_druglab_2007
http://www.fpsbanana.com/maps/24193

These are just SOME of alot of creative and good maps
that are out there, it's a real disappointment that even thought the authors spent so many hours and sweat and probably stress to create these maps, it is not being hosted nor played online.. I've never seen any of these maps hosted.

I think it would be a great addition to the game if some of these maps were added as default to the game.

EDIT: Also, don't you ever get tired of playing de_dust again and again and all the time? You wish you could play competetively against others daily just like it goes in de_dust maps, but you can't because there is no server hosted with such maps or anybody hardly joins your server if you create one? This would definatly change if certain maps would be put in CS2D as default, because players will eventually see the maps and host them too, realizing they can play competetively and have clan wars and have any a new style of gaming and new tactics and strategies on a new map, not just de_dust all the time.. It gets to the point where it gets boring. Players need to realize there is more then just de_dust, cs_italy_itch, cs_assault_itch, de_aztec, cs_office, great competetive gameplay can be played on these maps just like how competetive de_dust is being played, but just a small amount of players play these maps.. kind of disappointing. But with the addment of certain custom maps I'm certain players will find more interest and you'll see much more servers host other maps then de_dust, and bring a whole new level of tactics and strategies.
edited 1×, last 12.04.09 10:05:53 am

old Re: CS2D Max Suggestions V2

sonnenschein
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Pro, you are right, I too have been creating a map for a long time, many days, days and days. But the problem is that only me know the point of the map. Its not just to make dedicated server and let the players do what they want.

Another problem is that I don't want to host it because I hate map stealers. If the map is password protected, or temporary downloaded and then deleted, I would, without fear host the map.
Actually, I really wouldn't be happy if two guys host my map, saying that map is theirs and if I say its mine, getting banned.

old Re: CS2D Max Suggestions V2

redmonky91
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I actually tried to directly import csde_airport into CS2D the other day.... its gonna need some serious work
*it crashes the editor*

old Re: CS2D Max Suggestions V2

Pro
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I think (and I have been playing CS2D since 2003)
that it would be a good idea if all/some/most of CS 1.6's
default maps would be made for CS2D.

I mean, we've got de_dust, cs_assault, cs_office, de_aztec, and some more, but there are good maps which reflext the CS 1.6 maps that there are out there..

cs_estate is a default map for CS 1.6, and a person made cs_estate for CS2D, and it looks great and the same as the CS 1.6 version: http://www.unrealsoftware.de/files_show.php?file=1040

It would be a great adittion to the game really, to have most if not all of CS 1.6's default maps, to start with putting the great maps that authors spent so many time on and yet not having anybody play it, as default in the map folder.

There's also a cs_747 map made by KimKat in FPSBanana which is out there but a bit hard to find, regardless of how great the map is..

And this may seem like just a minor issue, and not a big deal, and you might think "oh well who cares, they just need to download the maps somewhere and host their own server, if not then not. simple." but you'd be surprised to hear that most CS2D players don't know/bother/realise they can download great maps and host them as a server, and serverhosters don't bother hosting great maps as they wouldn't be played anyway because players need to download it when entering and afcourse they will be too lazy to do that.

So de_dust is hosted, all the time, everytime it's the same tactics, same rushes, same camps, same competetive gaming, same professional players playing in these servers, same clanwars, all on de_dust, doesn't that map ever boring to you?

I have a vision.. A dream.. A reality which I hope would come true in any upcoming version of CS2D.. A reality that there are much more maps then just de_dust being played competetively, a reality that there is an achievement of other tactics, strategies, camps, rushes, and much more on other great maps, not just de_dust.

Do you realise that most skilled players just play in de_dust if they really play competetively? de_dust is the only map which gets to be played very competetively on on a high level. Other maps don't, why? The players obviously don't want to download the maps, or are too lazy to, or are too lazy to actually check out the map, or never want to change.. it's always de_dust.. always de_dust.. DarkCorner, you can solve this issue, and bring alot more creativity and flavour to the game if you would add more great maps to the game as DEFAULT, not having those maps rotting on the internet not being downloaded by anyone or anything. I can really asure you that if this becomes reality, CS2D would be more creative, and you would see servers finally hosting other maps which can be played full-time competetively on just like de_dust is being played at.

I'm just the voice of the authors that spent alot of time on their good maps which is a real shame doesn't get implemented as default in the upcoming CS2D version, to add more creativity and would open up new tactics and strategies to the game, because apperantly players don't bother joining your server if it requires downloading the map when entering..

Thanks for hearing me out.

old Também.

New Rex
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I think it should be more maptypes likes pb_, rp_!

And some command like mp_weapon_price should be available.

old Re: CS2D Max Suggestions V2

Night Till Death
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dude most people like zm counstruction maps! over 77% people like Construct and 63% Zombie all reast standart 52% people! so i dont think people like to play normal maps to much!

old Re: CS2D Max Suggestions V2

Lee
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NTD has written
dude most people like zm counstruction maps! over 77% people like Construct and 63% Zombie all reast standart 52% people! so i dont think people like to play normal maps to much!


No, most people don't like playing on normal servers, which is why Pro said only skilled players enjoy playing on normal servers. Of those statistics you've given, I doubt a significant sub group of skilled players are included in there.

@New Rex - there's a maptypes.lst file in the sys folder. Use that.

old Re: CS2D Max Suggestions V2

Zune5
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I remember back in 0104, that you could still see other player's opponents health. This was really the point of buying a deagle...
mp_opponenthealth > 1 or 0 to see it.
And I remember when jUSTIN said it was a cheat. I disagree. Mostly because that everyone can see each others health

old Re: CS2D Max Suggestions V2

horus
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Well, remember that Counter-Strike was made to be as close to life as possible. It really wouldn't be realistic to be able to "see another person's health" now would it?

old Re: CS2D Max Suggestions V2

ohaz
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Zune5 has written
I remember back in 0104, that you could still see other player's opponents health. This was really the point of buying a deagle...
mp_opponenthealth > 1 or 0 to see it.
And I remember when jUSTIN said it was a cheat. I disagree. Mostly because that everyone can see each others health
i think too that it's a cheat.

old Suggestion

-Skull_
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Well, i have a suggestion, i would like to have a command called Reconnect in cs2d, What does reconnect do? When, you are playing a server and u type reconnect in the console(you still in the server) after you typed the reconnect you pressed enter, you will be auto reconnect the server.

old Re: CS2D Max Suggestions V2

Lee
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TheKilledDeath has written
i think too that it's a cheat.


I don't, and I didn't see anyone complaining about it when we actually had it in pre-0105

old Re: CS2D Max Suggestions V2

Reaper
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-Skull_ has written
Well, i have a suggestion, i would like to have a command called Reconnect in cs2d, What does reconnect do? When, you are playing a server and u type reconnect in the console(you still in the server) after you typed the reconnect you pressed enter, you will be auto reconnect the server.


what a great suggestion for cheaters. The are close to be bannend, use reconnect and the voting count is reseted to zero? If not, I am sorry!
edited 1×, last 14.04.09 11:53:31 am

old Re: CS2D Max Suggestions V2

chuico123
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i have been thinking, that CS2D isnt just a 2D copy of original counter strike, it also has various elements from other FPSs converted into 2D(most from Valves ones):

from original Counter-Strike: praticaly everything

from Team Fortress: wrench, turrets, grenade launcher and flamethrower

from Left4Dead: zombies game mode

from Counter Strike Condition Zero: machete, RPG,
molotov cocktail

from Half Life: Claw (yes there is a claw in HL, or something like that)

it can be just a coincidence or just making relations but cs2d isnt just CS, its more

so heres the suggestion: suggest things from other FPSs, i will start suggesting the Sprint from CoD4, you sprint for a max of five seconds and u have to rest for like... 10 seconds (so theres no way to abuse it)

so wat would you suggest? but dont suggest the "Apperture portal handheld device" from Portal, if something like this is implemented into CS2D i fear the enourmous lag that it would generate (ha! theres a idea for a mod! portal 2D! XD)

old Re: CS2D Max Suggestions V2

Zune5
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TheKilledDeath has written
Zune5 has written
I remember back in 0104, that you could still see other player's opponents health. This was really the point of buying a deagle...
mp_opponenthealth > 1 or 0 to see it.
And I remember when jUSTIN said it was a cheat. I disagree. Mostly because that everyone can see each others health
i think too that it's a cheat.

It's not a cheat, for 4 years cs2d cmd Classic had this.
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