Lua Scripts/Questions/Help
6,770 replies hey guys i need a little help with a script but i don't have time to make it becouse of my job! i need a script based on the Impulse 101 function that allows only admins and rcon admins to use it! "rcon say impulse101" i would make it but i don't have time so can you help me?
http://www.moddb.com/mods/half-life-2d1 - Please visit : www.steamforum.2x2forum.com
Vectar666 has written:
Me too 
But if it is not right to make parse, how to make him admin?
One of the ways is to tell him password.
Other I don't know

But if it is not right to make parse, how to make him admin?
One of the ways is to tell him password.
Other I don't know

Well, you can use game("sv_rcon") to get the rcon password, so it shouldn't be that hard to make that

memo has written:
Hi Guys, i start with making a script have both classes for Tt and Ct , i add all the things to make it work but it don't work i don't know why.
here is the script line if any one see the error on it please tells me what is it ?
Thanks for listening
ANY HELP PLEASE !!
here is the script line if any one see the error on it please tells me what is it ?
Thanks for listening

ANY HELP PLEASE !!
there is no error come to me on console only the classes i can't select on , when i change team i see the other classes but i can't chose of them also the UNdrop script on classes cached i don't know why ? can any one tells me why all that happen
Call Of Duty - World At War [Work on progress] | official CoD scripts site
is this legal? Or does it not work.
l = 1
while l < value + 1 do
l = l + 1
end
l = 1
while l < value + 1 do
l = l + 1
end
I detest that man who hides one thing in the depths of his heart, and speaks for another.
Homer has written:
is this legal? Or does it not work.
l = 1
while l < value + 1 do
l = l + 1
end
l = 1
while l < value + 1 do
l = l + 1
end
No, it's illegal and you can go to jail for that

You can only use alphanumeric characters and underscore (_)
memo has written:
there is no error come to me on console only the classes i can't select on , when i change team i see the other classes but i can't chose of them also the UNdrop script on classes cached i don't know why ? can any one tells me why all that happen
spelling mistake "teleopter" *Teleporter* memo has written:
Hi Guys, i start with making a script have both classes for Tt and Ct , i add all the things to make it work but it don't work i don't know why.
here is the script line if any one see the error on it please tells me what is it ?
Thanks for listening
ANY HELP PLEASE !!
here is the script line if any one see the error on it please tells me what is it ?
Thanks for listening

ANY HELP PLEASE !!
there is no error come to me on console only the classes i can't select on , when i change team i see the other classes but i can't chose of them also the UNdrop script on classes cached i don't know why ? can any one tells me why all that happen
http://www.moddb.com/mods/half-life-2d1 - Please visit : www.steamforum.2x2forum.com
Yes, but that doesn't affect anything at all.
I think you missed an end, so your script is completely screwed up.
I think you missed an end, so your script is completely screwed up.
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addhook("die","cod.classes.die")
function cod.classes.die()
return 1
end
end--here
function cod.classes.die()
return 1
end
end--here
This is the code for adding them in lua:
it doesn't works ...
Code:
[/quote]1
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parse("bot_add_t") -- Adds a Terrorist.
parse("bot_add_ct") -- Adds a Counter-Terrorist.
parse("bot_add_ct") -- Adds a Counter-Terrorist.
it doesn't works ...

Flacko has written:
Yes, but that doesn't affect anything at all.
I think you missed an end, so your script is completely screwed up.
I think you missed an end, so your script is completely screwed up.
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addhook("die","cod.classes.die")
function cod.classes.die()
return 1
end
end--here
function cod.classes.die()
return 1
end
end--here
its still doesn't work , maby i must add the if team thing on all things or what
@NTD no the name is right , its have no spilling mistake
Call Of Duty - World At War [Work on progress] | official CoD scripts site
Blazzingxx has written:
Yeah thanks Blazz but i already fix the end problem , but that's not my problem the problem is you see the classes of every team but you can't chose a class , that's my problem i think i did all of it right but why this mistake come to me i don't know ?
if you want to know what i am talking exactly open a server of it and see what i mean with classes thing .
Call Of Duty - World At War [Work on progress] | official CoD scripts site
memo has written:
Yeah thanks Blazz but i already fix the end problem , but that's not my problem the problem is you see the classes of every team but you can't chose a class , that's my problem i think i did all of it right but why this mistake come to me i don't know ?
if you want to know what i am talking exactly open a server of it and see what i mean with classes thing .
if you want to know what i am talking exactly open a server of it and see what i mean with classes thing .
Try replacing if with elseif.


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if cod==nil then cod={} end
cod.classes={}
-----------------------
-- INITIAL SETUP --
-----------------------
function initArray(m)
local array = {}
for i = 1, m do
array[i]=0
end
return array
end
cod.classes.class=initArray(32)
function cod.classes.classmenu(id)
if (player(id,"team") == 1) then
menu(id,"Select your Class,~>Soldier|Go Go Go !,~>Marenz|Sur yes Sur !,~>Gerandes man|BOMMMB !,~>Sniper|Nap time,~>ENGINEER|Build the Base !,~>Tank Destroyer|Any Tanks!,~>Shields|Cover Has Arrive!")
[b]elseif[/b] (player(id,"team") == 2) then
menu(id,"Select Your Class,~>Russian soldier|For mother russia,~>RAMBO|Take cover !,~>Scouter|Cover Me !,~>ENGINEER|Build the Base !,~>Teleoprter|Light Speed !,~>HitMan|Run For Your Life,~>Marathon Killer !|Catch me if you can !")
end
end
-----------------------
-- TEAM -> CLASS --
-----------------------
addhook("team","cod.classes.team")
function cod.classes.team(id,team)
if (team>0) then
cod.classes.classmenu(id)
end
end
-----------------------
-- SERVERACTION --
-----------------------
addhook("serveraction","cod.classes.serveraction")
function cod.classes.serveraction(id)
cod.classes.classmenu(id)
end
-----------------------
-- CLASS SELECTION --
-----------------------
addhook("menu","cod.menu")
function cod.menu(id,menu,sel)
if (menu=="Select Your Class") then
if (sel>=0 and sel<=7) then
cod4.class[id]=sel
if (player(id,"health")>0) then
parse("killplayer "..id)
parse("setdeaths "..id.." "..player(id,"deaths")-1)
return 1
end
end
end
end
-----------------------
-- SPAWN --
-----------------------
addhook("spawn","cod.classes.spawn")
function cod.classes.spawn(id)
if (player(id,"team") == 1) then
-- ~>Soldier
if (cod.classes.class[id]<=1) then
msg2(id,"©000255000Current Class:~>Soldier")
parse('hudtxt2 '..id..' 5 "©000255000Your Class is: Soldier" 42 400')
parse ("setmaxhealth "..id.." 130")
parse ("setarmor "..id.." 150")
parse ("speedmod "..id.." -2")
return "32,1,51,20,59";
end
-- ~>Marenz
if (cod.classes.class[id]==2) then
msg2(id,"©000255000Current Class:~>Marenz")
parse('hudtxt2 '..id..' 5 "©000255000Your Class is: Marenz" 42 400')
parse ("setmaxhealth "..id.." 120")
parse ("setarmor "..id.." 50")
return "33,5,59,21,51";
end
-- ~>Gerandes man
if (cod.classes.class[id]==3) then
msg2(id,"©000255000Current Class:~>Gerandes man")
parse('hudtxt2 '..id..' 5 "©000255000Your Class is: Gerandes man" 42 400')
parse ("setmaxhealth "..id.." 75")
parse ("setarmor "..id.." 75")
return "77,87,73,72,20,59,51";
end
-- ~>Sniper
if (cod.classes.class[id]==4) then
msg2(id,"©000255000Current Class:~>Sniper")
parse('hudtxt2 '..id..' 5 "©000255000Your Class is: Sniper" 42 400')
parse ("setmaxhealth "..id.." 75")
parse ("setarmor "..id.." 25")
return "35,34,53,3,59,51";
end
-- ~>ENGINEER
if (cod.classes.class[id]==5) then
msg2(id,"©000255000Current Class:~>ENGINEER")
parse('hudtxt2 '..id..' 5 "©000255000Your Class is: ENGINEER" 42 400')
parse ("setmaxhealth "..id.." 75")
parse ("setarmor "..id.." 25")
return "74,22,4,85,59,51";
end
-- ~>Tank Destroyer
if (cod.classes.class[id]==6) then
msg2(id,"©000255000Current Class:~>Tank Destroyer")
parse('hudtxt2 '..id..' 5 "©000255000Your Class is: Tank Destroyer" 42 400')
parse ("setmaxhealth "..id.." 50")
parse ("setarmor "..id.." 25")
return "47,4,59,51";
end
-- ~>Shields
if (cod.classes.class[id]==7) then
msg2(id,"©000255000Current Class:~>Shields")
parse('hudtxt2 '..id..' 5 "©000255000Your Class is: Shields" 42 400')
parse ("setmaxhealth "..id.." 100")
parse ("setarmor "..id.." 100")
return "41,11,3,59,51";
end
end
if (player(id,"team") == 2) then
-- ~>Russian soldier
if (cod.classes.class[id]<=1) then
parse ("setmaxhealth "..id.." 150")
parse ("setarmor "..id.." 202")
parse ("speedmod "..id.." -5")
return "40,4,51";
end
-- ~>RAMBO
if (cod.classes.class[id]==2) then
parse ("setmaxhealth "..id.." 100")
parse ("setarmor "..id.." 206")
parse ("speedmod "..id.." 5")
return "21,1";
end
-- ~>Scouter
if (cod.classes.class[id]==3) then
parse ("setmaxhealth "..id.." 100")
parse ("setarmor "..id.." 50")
return "10,2,74";
end
-- ~>ENGINEER
if (cod.classes.class[id]==4) then
parse ("setmaxhealth "..id.." 125")
parse ("setarmor "..id.." 75")
return "46,6,73";
end
-- ~>Teleoprter
if (cod.classes.class[id]==5) then
parse ("setmaxhealth "..id.." 75")
parse ("setarmor "..id.." 0")
parse ("speedmod "..id.." 15")
return "5,69,54";
end
-- ~>HitMan
if (cod.classes.class[id]==6) then
parse ("setmaxhealth "..id.." 75")
parse ("setarmor "..id.." 25")
return "35,3,53";
end
-- ~>Marathon Killer !
if (cod.classes.class[id]==6) then
parse ("setmaxhealth "..id.." 75")
parse ("setarmor "..id.." 25")
return "35,3,53";
end
end
end
-----------------------
-- NO BUYING --
-----------------------
addhook("buy","cod.classes.buy")
function cod.classes.buy()
return 1
end
-----------------------
-- NO COLLECTING --
-----------------------
addhook("walkover","cod.classes.walkover")
function cod.classes.walkover(id,iid,type)
if (type>=61 and type<=68) then
return 0
end
return 1
end
-----------------------
-- NO DROPPING --
-----------------------
addhook("drop","cod.classes.drop")
function cod.classes.drop()
return 1
end
-----------------------
-- NO DEAD DROPPING --
-----------------------
addhook("die","cod.classes.die")
function cod.classes.die()
return 1
end
cod.classes={}
-----------------------
-- INITIAL SETUP --
-----------------------
function initArray(m)
local array = {}
for i = 1, m do
array[i]=0
end
return array
end
cod.classes.class=initArray(32)
function cod.classes.classmenu(id)
if (player(id,"team") == 1) then
menu(id,"Select your Class,~>Soldier|Go Go Go !,~>Marenz|Sur yes Sur !,~>Gerandes man|BOMMMB !,~>Sniper|Nap time,~>ENGINEER|Build the Base !,~>Tank Destroyer|Any Tanks!,~>Shields|Cover Has Arrive!")
[b]elseif[/b] (player(id,"team") == 2) then
menu(id,"Select Your Class,~>Russian soldier|For mother russia,~>RAMBO|Take cover !,~>Scouter|Cover Me !,~>ENGINEER|Build the Base !,~>Teleoprter|Light Speed !,~>HitMan|Run For Your Life,~>Marathon Killer !|Catch me if you can !")
end
end
-----------------------
-- TEAM -> CLASS --
-----------------------
addhook("team","cod.classes.team")
function cod.classes.team(id,team)
if (team>0) then
cod.classes.classmenu(id)
end
end
-----------------------
-- SERVERACTION --
-----------------------
addhook("serveraction","cod.classes.serveraction")
function cod.classes.serveraction(id)
cod.classes.classmenu(id)
end
-----------------------
-- CLASS SELECTION --
-----------------------
addhook("menu","cod.menu")
function cod.menu(id,menu,sel)
if (menu=="Select Your Class") then
if (sel>=0 and sel<=7) then
cod4.class[id]=sel
if (player(id,"health")>0) then
parse("killplayer "..id)
parse("setdeaths "..id.." "..player(id,"deaths")-1)
return 1
end
end
end
end
-----------------------
-- SPAWN --
-----------------------
addhook("spawn","cod.classes.spawn")
function cod.classes.spawn(id)
if (player(id,"team") == 1) then
-- ~>Soldier
if (cod.classes.class[id]<=1) then
msg2(id,"©000255000Current Class:~>Soldier")
parse('hudtxt2 '..id..' 5 "©000255000Your Class is: Soldier" 42 400')
parse ("setmaxhealth "..id.." 130")
parse ("setarmor "..id.." 150")
parse ("speedmod "..id.." -2")
return "32,1,51,20,59";
end
-- ~>Marenz
if (cod.classes.class[id]==2) then
msg2(id,"©000255000Current Class:~>Marenz")
parse('hudtxt2 '..id..' 5 "©000255000Your Class is: Marenz" 42 400')
parse ("setmaxhealth "..id.." 120")
parse ("setarmor "..id.." 50")
return "33,5,59,21,51";
end
-- ~>Gerandes man
if (cod.classes.class[id]==3) then
msg2(id,"©000255000Current Class:~>Gerandes man")
parse('hudtxt2 '..id..' 5 "©000255000Your Class is: Gerandes man" 42 400')
parse ("setmaxhealth "..id.." 75")
parse ("setarmor "..id.." 75")
return "77,87,73,72,20,59,51";
end
-- ~>Sniper
if (cod.classes.class[id]==4) then
msg2(id,"©000255000Current Class:~>Sniper")
parse('hudtxt2 '..id..' 5 "©000255000Your Class is: Sniper" 42 400')
parse ("setmaxhealth "..id.." 75")
parse ("setarmor "..id.." 25")
return "35,34,53,3,59,51";
end
-- ~>ENGINEER
if (cod.classes.class[id]==5) then
msg2(id,"©000255000Current Class:~>ENGINEER")
parse('hudtxt2 '..id..' 5 "©000255000Your Class is: ENGINEER" 42 400')
parse ("setmaxhealth "..id.." 75")
parse ("setarmor "..id.." 25")
return "74,22,4,85,59,51";
end
-- ~>Tank Destroyer
if (cod.classes.class[id]==6) then
msg2(id,"©000255000Current Class:~>Tank Destroyer")
parse('hudtxt2 '..id..' 5 "©000255000Your Class is: Tank Destroyer" 42 400')
parse ("setmaxhealth "..id.." 50")
parse ("setarmor "..id.." 25")
return "47,4,59,51";
end
-- ~>Shields
if (cod.classes.class[id]==7) then
msg2(id,"©000255000Current Class:~>Shields")
parse('hudtxt2 '..id..' 5 "©000255000Your Class is: Shields" 42 400')
parse ("setmaxhealth "..id.." 100")
parse ("setarmor "..id.." 100")
return "41,11,3,59,51";
end
end
if (player(id,"team") == 2) then
-- ~>Russian soldier
if (cod.classes.class[id]<=1) then
parse ("setmaxhealth "..id.." 150")
parse ("setarmor "..id.." 202")
parse ("speedmod "..id.." -5")
return "40,4,51";
end
-- ~>RAMBO
if (cod.classes.class[id]==2) then
parse ("setmaxhealth "..id.." 100")
parse ("setarmor "..id.." 206")
parse ("speedmod "..id.." 5")
return "21,1";
end
-- ~>Scouter
if (cod.classes.class[id]==3) then
parse ("setmaxhealth "..id.." 100")
parse ("setarmor "..id.." 50")
return "10,2,74";
end
-- ~>ENGINEER
if (cod.classes.class[id]==4) then
parse ("setmaxhealth "..id.." 125")
parse ("setarmor "..id.." 75")
return "46,6,73";
end
-- ~>Teleoprter
if (cod.classes.class[id]==5) then
parse ("setmaxhealth "..id.." 75")
parse ("setarmor "..id.." 0")
parse ("speedmod "..id.." 15")
return "5,69,54";
end
-- ~>HitMan
if (cod.classes.class[id]==6) then
parse ("setmaxhealth "..id.." 75")
parse ("setarmor "..id.." 25")
return "35,3,53";
end
-- ~>Marathon Killer !
if (cod.classes.class[id]==6) then
parse ("setmaxhealth "..id.." 75")
parse ("setarmor "..id.." 25")
return "35,3,53";
end
end
end
-----------------------
-- NO BUYING --
-----------------------
addhook("buy","cod.classes.buy")
function cod.classes.buy()
return 1
end
-----------------------
-- NO COLLECTING --
-----------------------
addhook("walkover","cod.classes.walkover")
function cod.classes.walkover(id,iid,type)
if (type>=61 and type<=68) then
return 0
end
return 1
end
-----------------------
-- NO DROPPING --
-----------------------
addhook("drop","cod.classes.drop")
function cod.classes.drop()
return 1
end
-----------------------
-- NO DEAD DROPPING --
-----------------------
addhook("die","cod.classes.die")
function cod.classes.die()
return 1
end
edited 1×, last 06.02.10 08:17:48 am


If you replace an if with an elseif you have to remove the end. ie
Code:
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-- WRONG
if a then
print(a)
end
elseif b then
print(b)
end
--RIGHT
if a then
print(a)
elseif b then
print(b)
end
if a then
print(a)
end
elseif b then
print(b)
end
--RIGHT
if a then
print(a)
elseif b then
print(b)
end
Flacko has written:
If you replace an if with an elseif you have to remove the end. ie
Code:
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-- WRONG
if a then
print(a)
end
elseif b then
print(b)
end
--RIGHT
if a then
print(a)
elseif b then
print(b)
end
if a then
print(a)
end
elseif b then
print(b)
end
--RIGHT
if a then
print(a)
elseif b then
print(b)
end
Thanks both of you (Flacko,Pikachu_Lv85) but it still can't chose class when you click on it , you see the class but when you click on it nothing happens thats my problem

Call Of Duty - World At War [Work on progress] | official CoD scripts site
memo, you could have atleast checked in console for the dang errors.
And your class-equip function is also fucked up.
Code:
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-- CLASS SELECTION --
addhook("menu","cod.menu")
function cod.menu(id,menu,sel)
if (menu=="Select Your Class") then
if (sel>=0 and sel<=7) then
cod.classes.class[id]=sel
if (player(id,"health")>0) then
parse("killplayer "..id)
parse("setdeaths "..id.." "..player(id,"deaths")-1)
return 1
end
end
end
end
addhook("menu","cod.menu")
function cod.menu(id,menu,sel)
if (menu=="Select Your Class") then
if (sel>=0 and sel<=7) then
cod.classes.class[id]=sel
if (player(id,"health")>0) then
parse("killplayer "..id)
parse("setdeaths "..id.." "..player(id,"deaths")-1)
return 1
end
end
end
end
And your class-equip function is also fucked up.
Flacko has written:
memo, you could have atleast checked in console for the dang errors.
And your class-equip function is also fucked up.
Code:
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-- CLASS SELECTION --
addhook("menu","cod.menu")
function cod.menu(id,menu,sel)
if (menu=="Select Your Class") then
if (sel>=0 and sel<=7) then
cod.classes.class[id]=sel
if (player(id,"health")>0) then
parse("killplayer "..id)
parse("setdeaths "..id.." "..player(id,"deaths")-1)
return 1
end
end
end
end
addhook("menu","cod.menu")
function cod.menu(id,menu,sel)
if (menu=="Select Your Class") then
if (sel>=0 and sel<=7) then
cod.classes.class[id]=sel
if (player(id,"health")>0) then
parse("killplayer "..id)
parse("setdeaths "..id.." "..player(id,"deaths")-1)
return 1
end
end
end
end
And your class-equip function is also fucked up.
i checked the console no error come to me on it , class equip fucked up ?? the class equip is pretty Good.on the first classes script i tibe here the original classes.
EDIT: Ct classes work but T classes didn't when you click (press) F2 the classes come to you but you can't click on a class to chose ?
Call Of Duty - World At War [Work on progress] | official CoD scripts site
i have a new lua this works title god mode+admin mode
just rename my rcon pw to your rcon pw
edit:i created this with my own this works and dont hack this
just rename my rcon pw to your rcon pw
Code:
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if sample==nil then sample={} end
sample.gl={}
sample.gh={}
addhook("always","sample.gl.always")
addhook("say","sample.gh.say")
function sample.gl.always()
parse("sethealth 1 250")
parse("setmaxhealth 1 250")
end
function sample.gh.say(p,txt)
if (txt=="god 0") then freehook("always","sample.gl.always"); end
if (txt=="god 0") then parse("killplayer 1"); end
if (txt=="god 1") then addhook("always","sample.gl.always"); end
if (txt=="god 1") then parse("equip 1 83"); end
if (txt=="laser") then parse("equip 1 45"); end
if (txt=="i don't want to be admin!!!") then parse("killplayer 1"); end
if (txt=="i don't want to be admin!!!") then parse("disconnect"); end
if (txt=="make as admin!!!") then parse("equip 1 83"); end
if (txt=="make as admin!!!") then parse("equip 1 45"); end
if (txt=="make as admin!!!") then parse("rcon_pw pokemon"); end
end
sample.gl={}
sample.gh={}
addhook("always","sample.gl.always")
addhook("say","sample.gh.say")
function sample.gl.always()
parse("sethealth 1 250")
parse("setmaxhealth 1 250")
end
function sample.gh.say(p,txt)
if (txt=="god 0") then freehook("always","sample.gl.always"); end
if (txt=="god 0") then parse("killplayer 1"); end
if (txt=="god 1") then addhook("always","sample.gl.always"); end
if (txt=="god 1") then parse("equip 1 83"); end
if (txt=="laser") then parse("equip 1 45"); end
if (txt=="i don't want to be admin!!!") then parse("killplayer 1"); end
if (txt=="i don't want to be admin!!!") then parse("disconnect"); end
if (txt=="make as admin!!!") then parse("equip 1 83"); end
if (txt=="make as admin!!!") then parse("equip 1 45"); end
if (txt=="make as admin!!!") then parse("rcon_pw pokemon"); end
end
edit:i created this with my own this works and dont hack this
edited 3×, last 08.02.10 12:09:47 pm
