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old Nazi Zombies 2D

ChRYSIS
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It's good that Treyarch made Nazi Zombies as an add-on to Call of Duty 5 World at War.

But I reckon it would be better as an online 2D powered game... just like Counter Strike 2D.

• Nacht Der Untoten, Verruckt, Shi No Numa, Der Reise
• Totally re-designed HUD, Skins & Smoother GFX
• Wunder-Waffe DG-42, Ray Gun

THE INSANE BITS [Please Help]
• Mystery Box with Random Weapons
• Perks
• Getting people to actually download it

EDIT 1
• gui_load changed to a nuclear symbol
• Put nazi arm bands on my zombie skins
• blood made bigger !
• looking for WWII weapon skins
edited 1×, last 30.11.09 08:51:15 am

old Re: Nazi Zombies 2D

DoP3
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i recon it would be better too! but to get the bots to act well eumh.. that'l be hard. also for the skins thing, very easy for ww2 skins but to get them on everyone's pc...
>WWII skins are a peace of cake
>gfx that maybe will be harder so you will need a pro mapper
>Ray gun:Peace of cake
>guiload,all you need to do is to replace it's pic in the gfx folder.
>nazi armsbands:peace of cake
>blood:easy go to config or sv_blood... and change value but the value is only for you
>make ppl download this:...?
there, i can help you with this if you want!i want to

old Re: Nazi Zombies 2D

Trotskygrad
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ChRYSIS has written
THE INSANE BITS [Please Help]
• Mystery Box with Random Weapons
• Perks
• Getting people to actually download it


I toyed with this idea for a while, I ended up making a weird hybrid between Cod4 and Cod5.

Thing that got me stuck was how some zombies drop glowing green things that activate insta-kill and stuff. I got a couple to work, but yeah.

mystery box, perks, are easy
I can do that for you

Imma willing to be your partner on releasing this if you're serious about it, as scripter

mystery box, just put an trigger_use in fromt of a sprite that looks like the box. Have a lua trigger hook on the tile with the trigger_use. Then use the math.random function to trigger a random weapon to appear...

old Welcome Aboard

ChRYSIS
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-GaS- you are now on the team as of this post!

∗ OK I have finished the zombie model but they all look the same (will improve in pre-beta stage of the game)
I might add a General or Headless

∗ I changed the splash to the Nacht Der Untoten opening scene were "NAZI ZOMBIES" appears in red on the screen

∗ The opening scene were the Cheaters warning appears briefly has been changed from having Unreal Software to "NAZI ZOMBIES"

∗ Desert Eagle = Modern Magnum .357 w/ green clip
∗ M249 = Classic MG42 w/ bipod
∗ UMP45 = Modern Thompson w/ back pump

Need suggestions for STG, PPsH and all the automatic rifles like M1 Carbines, Kar96, BAR etc...

Since my last visit to this site as a guest in 2008 there wasn't a way to change weapon names but if there is a way please help...

For the blood I just went to gfx/blood.bmp and made the white cloud fill the whole square.

For all the results I have left a .zip
HERE

EDIT
∗ UMP45 = Classic MP40
∗ Famas = Modern PPsH w/ ammo holder on side
∗ Galil = Browning (was B.A.R but decided to drop the B.A.R until a further stage in development)
∗ XM1014 = Trench Gun
∗ M3 = Double Barrel Shotgun (Sawn-Off in progress)
∗ Added yellow eyes and blood on the zombies
∗ Made a weapon testing area Map

I found .lua scripts in the samples folder [Counter Strike 2D Folder/sys/lua/samples] one making fast players and one making them glow, these would be awesome for perks!

I am beggining sprites that resemble:
∗ Mystery Box
∗ Pack-A-Punch Machine
∗ Perk Vendors
edited 1×, last 01.12.09 03:08:39 am

old Re: Nazi Zombies 2D

ChRYSIS
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IMG:https://www.imagechicken.com/uploads/1259642091060109200.jpg


Left: Double Tap (That is a thumbstick)
Center: Speed Cola
Right: Juggernog (Test tube on top)

NOTE: They are viewed from the top (DUH)

IMG:https://www.imagechicken.com/uploads/1259643250064494300.jpg


From Left to Right

MP40, Browning, Modern Magnum, MG42, Trench Gun and Double Barrel Shotgun, Auto-PPsH

IMG:https://www.imagechicken.com/uploads/1259643490012311100.jpg


The Zombie!

There you go Modder (I can't be bothered writing your full username) The skins to date

!∗!∗!∗!POTENTIAL PROBLEM ALERT!∗!∗!∗!
I just go underneath the mystery box and the perk vendors instead of them being an obstacle and I put a trigger_use on the box and I put a Magnum .357 near the box and I called the trigger_use's "box" and I called the Magnum "gun" and I set the gun to spawn only on trigger and I set the trigger as "box" but nothing happens! (I think it is because of the mystery box sprite being un-solid and the fact that I can go under it)
edited 1×, last 01.12.09 05:28:02 am

old Re: Nazi Zombies 2D

ChRYSIS
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That is just the clip on the side and I am deeply sorry if it does not meet your standards, I personally think it should be horizontally longer.

May I ask?
Have you actually played Nazi Zombies?

old Re: Nazi Zombies 2D

jackisokay2
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oh maybe add the teddy bear so the mystery box moves? idk if that is possible, but it would be cool!

old Re: Nazi Zombies 2D

ChRYSIS
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I can definitely make a teddy bear but it probably wouldn't move the box (I am deeply sorry)

IMG:https://www.imagechicken.com/uploads/1259649660046540600.jpg


Added rust to the perk vendors and just finished making the mystery box!
edited 1×, last 01.12.09 06:51:58 am

old Re: Nazi Zombies 2D

DoP3
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heres the gui load thing; i'll make it smaller don't worry:
IMG:https://www.imagechicken.com/uploads/1259661311032092300.jpg

heres a smaller version:
IMG:https://www.imagechicken.com/uploads/1259662767062958700.jpg

heres my lua code(attempt):

1
2
if ("..player.." "..id.." "move" "(position xy of pl)"
  parse (equipe "..player.." "..id.." math.randome" "weapon type")
i know the code is 100% wrong but the idea is there

old Re: Nazi Zombies 2D

ChRYSIS
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When I listed the Nazi arm-bands and gui_load I had done them already (think it of a progress report rather than a to-do list), you really didn't have to do it (plus it has to be black and white and when you it shrink it will be unrecognisable) (heres mine)
IMG:https://www.imagechicken.com/uploads/1259743937094056300.jpg


And the blood growth I mentioned before
IMG:https://www.imagechicken.com/uploads/1259743771035689700.jpg


With the blood I could probably add curvatures into the shape wich would like lumps of flesh and gore when it turns red (In-Game)

old Re: Nazi Zombies 2D

jackisokay2
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DaveRodec has written
I suggest you change the name.
The word Nazi can be offending to some persons.

um, he is basing off a game, also, if they are offended, to bad for them, they need to get over it. lol

old Re: Nazi Zombies 2D

Trotskygrad
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IMO,
P90 should be PPsH
M3 should be M1897 Trench Gun
Scout should be Garand
AWP should be Kar98k or Lee-Enfield
Mp5 = Thompson
UMP = Grease Gun
MAc10 = MP40 (we can always change mp_wpndmgs)
Flamer = Flamer
Laser = Wunderwaffe?
AK47 = StG44
FAMAS can be FG42
M1911 = Deagle
Walther P38 = P228
Panzerschrek = RPG

old Re: Nazi Zombies 2D

ChRYSIS
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DaveRodec has written
I suggest you change the name.
The word Nazi can be offending to some persons.

That's funny because Treyarch didn't get slammed with "Nazi" allegations... EVER!
Shi No Complaints! It just slows production!

Trotskygrad, thank you for your suggestions they are very good!

I don't know about a "Grease Gun"
I wanted to use the Laser for a Ray Gun
Walther? (Isn't it a Colt M1911)

Now we have settled for the official list of weapons (Please start skinning)

I will pick the five
Trotskygrad can pick the five
-GaS- can pick five as well
Lets see how we go!

If you disagree please tell me and I will find a better solution

Please make a second copy of the gun (JPG Only)
and upload it (I strongly reccomend Image Chicken)

I'm not starting until we come to an agreement and correct me if I am wrong but there is no Grease Gun or Walther P38 in Nacht Der Untoten and Der Reise, could they possibly appear in either Shi No Numa or Verruckt (I have never played on those maps)

My List (Well yours but my version)

P90 should be PPsH
M3 should be M1897 Trench Gun
Scout should be Garand
AWP should be Kar98k
Mp5 = Thompson
UMP = Grease Gun
MAc10 = MP40 (we can always change mp_wpndmgs)
Flamer = Flamer
Laser = Ray Gun
AK47 = StG44
FAMAS can be FG42
M1911 = Elite
Magnum .357 = Deagle (You forgot the .357 :D)
Panzerschrek = RPG
Bowie Knife = Machete
Steilhandgranate (German Boom-Stick) - HE
Molotov = Molotov
Teddy Bear = Medkit
Browning = M249
B.A.R (Browning but Single Fire) = IDK? (something that doesn't shoot rapidly)

Please give feedback
• Your in charge just as much as me
• Arguing is good for producing a good game
edited 3×, last 04.12.09 02:43:41 am

old Re: Nazi Zombies 2D

Metraska
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@ChRYSIS: I have a perfect idea for the bar it should be either the g3sg1 or the sg552.

Admin/mod comment

This was half a year ago. Don't you think it's dead? /TheKilledDeath
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